FTCG - Rules
Flite Test - the Card Game Rules.
“Fun, Flight and Community”
Objective:
Have as much fun preparing for Flite Fest and use collected community contribution points and helping complete the community build, maiden and challenges.
Game Contents:
52 Aircraft Deck Cards
80 Parts Deck Cards
1 8-sided die
Setup:
Shuffle both decks and place the Part deck and the Aircraft Deck. About 4 cards apart. And layout four (4) piles of three (3) Aircraft Cards face up. This is your build inspiration pile. Discards from the build phase are laid out below the inspiration pile, the swap meet.
Every player receives a hand of 7 Parts cards
Decide on how many months (turns) until Flight Fest.
Aircraft Deck Card: explained
Sequence of Play:
Each month (turn) consists of five phases, Project inspire, build/repair, maiden, flight. All players do these actions at the same time.
Project Inspire phase – Pick an aircraft from the top of one inspiration piles.
Build/Repair Phase– replenish your hand to 7 from the parts deck of the swap meet and use the cards to build a plane you picked or build power packs to use with the builds. Parts are put fanned out under the aircraft card to note it’s build status. Power packs can be built separately and stacked neatly sideways when complete. Batteries can be placed next to the power packs.
Community Phase – each player may offer cards to help other players to complete their builds. Each card used this way give the giving player 1 fun point. When a craft is complete, the parts are placed in a clean stack underneath. At the end of this phase each player may put one card from their hand into the swap meet.
Maiden Phase – Completed planes may be maidened. A maiden success is on a 6+ and crashes on result a 1 - 3. On a result of 1 (or less) cause a spectacular crash that entertains the community, you to break 3 random pieces of your craft. An 8 is always a success representing amazing skill or incredible luck. Both a roll of 1 or 8 earn +1 fun point. Each successful maiden earns the fun points marked on the Aircraft Card, increases your pilot’s Build/Maiden skill level by 1 and allows it to be tried in the Flight phase. Also stack the part cards directly under the aircraft cards with the power pods sideways underneath.
Flight Phase – You may fly any maidened planes. A success is on a result of 5+. And a crash is on a result of 1 or 2. Each causing a part to be discarded. Each flight attempt increased your pilot skill level by 1
Play continues for the agreed upon months (turns) until Flite Fest.
Winning the Game:
Whichever player has the most fun readying for Flite Fest has won.
Optional Rules:
PILOT preferences: each pilot has a plane preference and earns +1 fun during preferred actions.
Flite Fest – Future development
The preceding rules and FTCG cards in post #28 are with the exception of Flite Test logo and gremlin icon along with all images of LEGO (tm) protected by