rcspaceflight
creator of virtual planes
Even though I wrote my first article about a year ago and I got to that magical status where my articles get published as soon as I hit the "Submit For Approval" button, I decided to put this on the forum instead of writing out a well thought out article.
This is probably going to be rather scatter brained.
Instead of trying to make a nice, complete, but not too long, video; I'll just post screen shots and try to explain the process of making a plane for RCDP with text.
Weird, complex sentences already. Hopefully it doesn't get too confusing. For you or myself. I'm really good at confusing myself.
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The process of making a plane for RC Desk Pilot starts off with the 3D model. Personally I use Sketchup and the 3D Rad plug in. I've read that the lower the poly count for the .x file the better for RC Desk Pilot. And this is from Davy, the creator of RC Desk Pilot. But the 3D Rad plug in doesn't seem to have any settings so I always export as a Generic DirectX File. Which has a rather high poly count. Which may be bad in the long run when new features are added to RCDP. But it's the only way I know how.
If you want the control surfaces to move in RCDP, you need to export them separately. My Sketchup files usually end up looking like this:
I have the plane without the control surfaces and then all of the control surfaces separate.
After that is saved, then I delete EVERYTHING except what I want to export as a .x file. For the main plane, you want the "point of origin" to be the CG of the plane. This becomes the pivot point / rotation point in the simulator. Use the red, green, and blue lines that extend from the point of origin to your advantage.
The point of origin for the control surfaces becomes the rotation point. For complex control surfaces, like this aileron for a wing that is a little swept forward and at a 4* angle, it's best to keep the control surface set in a position that it will fit perfecting into the hole in the wing. Simply pick an end and make that the point of rotation. Later when setting the rotation line, you can move it to go along the length of the front of the aileron. You cannot rotate .x files in the aircraft editor for RCDP. Everything must be facing forward and at the proper angle now.
I didn't say it earlier, but you have to go up to "Plugins" to use the 3D Rad plugin. Then go down the list to generic DirectX file.
I think that covers what I wanted to point out for the 3D modeling. If you want to know how to actually use Sketchup, there are some great tutorials already. JasonEricAnderson has a great series. Which is what I watched to learn the basics.
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I'm going to post this for now and will start a new entry for the next step.
This is probably going to be rather scatter brained.
Instead of trying to make a nice, complete, but not too long, video; I'll just post screen shots and try to explain the process of making a plane for RCDP with text.
Weird, complex sentences already. Hopefully it doesn't get too confusing. For you or myself. I'm really good at confusing myself.
-----------------
The process of making a plane for RC Desk Pilot starts off with the 3D model. Personally I use Sketchup and the 3D Rad plug in. I've read that the lower the poly count for the .x file the better for RC Desk Pilot. And this is from Davy, the creator of RC Desk Pilot. But the 3D Rad plug in doesn't seem to have any settings so I always export as a Generic DirectX File. Which has a rather high poly count. Which may be bad in the long run when new features are added to RCDP. But it's the only way I know how.
If you want the control surfaces to move in RCDP, you need to export them separately. My Sketchup files usually end up looking like this:
I have the plane without the control surfaces and then all of the control surfaces separate.
After that is saved, then I delete EVERYTHING except what I want to export as a .x file. For the main plane, you want the "point of origin" to be the CG of the plane. This becomes the pivot point / rotation point in the simulator. Use the red, green, and blue lines that extend from the point of origin to your advantage.
The point of origin for the control surfaces becomes the rotation point. For complex control surfaces, like this aileron for a wing that is a little swept forward and at a 4* angle, it's best to keep the control surface set in a position that it will fit perfecting into the hole in the wing. Simply pick an end and make that the point of rotation. Later when setting the rotation line, you can move it to go along the length of the front of the aileron. You cannot rotate .x files in the aircraft editor for RCDP. Everything must be facing forward and at the proper angle now.
I didn't say it earlier, but you have to go up to "Plugins" to use the 3D Rad plugin. Then go down the list to generic DirectX file.
I think that covers what I wanted to point out for the 3D modeling. If you want to know how to actually use Sketchup, there are some great tutorials already. JasonEricAnderson has a great series. Which is what I watched to learn the basics.
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I'm going to post this for now and will start a new entry for the next step.