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  1. #1
    RCdiy RCdiy's Avatar
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    OpenTX 2.2 Audio Sounds & Announcements Documentation



    A new playlist consisting of 6 videos has been published. These videos accompany documentation written and updated by me in a blog post and the official OpenTX GitBooks manual.


    Blog Post http://rcdiy.ca/opentx-sounds-announcements/


    Documentation https://opentx.gitbooks.io/manual-fo...ced/audio.html


    Videos https://www.youtube.com/playlist?list=PL48Z-Ej5nJuece4TzI6vv3_H5nqZsQzDW
    Last edited by RCdiy; 07-04-2017 at 06:08 PM.
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  2. #2
    Skill Collector rockyboy's Avatar
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    I've started getting low memory errors on my XD9+ with only around 40 or 45 models loaded, so I think I need to make the individual model configs smaller. So I'm in the process of transforming a bunch of special function 'Play Track' lines into named sound files in a model directory.

    On the first one I'm working with, I have the physical switch sounds working just fine naming them things like SD-down.wav and SD-up.wav

    But I haven't been able to get logical switch sounds to work. L1-up.wav and L20-up.wav and L3-up.wav all stay silent. And I tried setting the special function to a haptic burst to confirm the logical switch is firing correctly.

    Any ideas what I might be doing wrong here?

    As far as the memory size fun, I've removed an average of 5 special function lines from about 8 or so models and drove down the OTX size from 29kb to 26kb. And it's no longer throwing that angry error message, so I'll keep going


    Thanks,
    Last edited by rockyboy; 01-23-2018 at 03:19 AM.
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  3. #3
    RCdiy RCdiy's Avatar
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    I made a mistake which has now been fixed and I've uploaded a demo file set. If you have time please try it out.
    http://rcdiy.ca/opentx-guide/sounds-...er_Sound_Files


    • Switches & Logical Switches
      <switchID>–<condition>.wav
      L1-on.wav (true)
      L1-off.wav (false)
    RCdiy.ca
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  4. #4
    Skill Collector rockyboy's Avatar
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    Thank you!! I'll try that out tonight!

    The more I implement model specific sounds, the more I'm liking it.

    On the down side, I can't go to the Special Functions tab on the radio to see all the switch functions (since I program sounds for every function).

    But on the upside, setting up a new model is going to get a whole lot easier! Just copy the files into a new folder on the SD card, and skip all the sound setups in the Special Functions tab

    And I'm feeling inspired to record the model names into sound files too
    I want YOU to join us in the 2018 Flite Test Forum WWII Design/Build Challenge!

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  5. #5
    RCdiy RCdiy's Avatar
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    You can use the sd card screen,
    browse to the sounds model folder
    select a sound
    lond press enter
    press play

    to review the sounds...
    RCdiy.ca
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    OpenTX Manual http://rcdiy.ca
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  6. #6
    Skill Collector rockyboy's Avatar
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    Quote Originally Posted by RCdiy View Post
    I made a mistake which has now been fixed and I've uploaded a demo file set. If you have time please try it out.
    http://rcdiy.ca/opentx-guide/sounds-...er_Sound_Files


    • Switches & Logical Switches
      <switchID><condition>.wav
      L1-on.wav (true)
      L1-off.wav (false)
    That works perfectly! Thank you!!
    I want YOU to join us in the 2018 Flite Test Forum WWII Design/Build Challenge!

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  7. #7
    RCdiy RCdiy's Avatar
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    @rockyboy
    Now that you've run into memory limitations what would you say in the realistic number of models on the Taranis series?
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  8. #8
    Skill Collector rockyboy's Avatar
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    When I ran into memory warnings I think I had 42 or 43 models of medium complexity (each had a couple logical switches and special functions, and probably an average of 6 mix lines).

    I'm back down to 38 models now (cleared up the memory issue by removing models from my X9D+ I primarily use on my QX7) and I have been converting between 4 and 6 special functions play track commands from each to named audio files to compress the in-memory needs.

    When I next bump into the memory limit I'll be sure to let folks know.
    I want YOU to join us in the 2018 Flite Test Forum WWII Design/Build Challenge!

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  9. #9
    RCdiy RCdiy's Avatar
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    Have you thought of using the backup, delete and restore option?
    Backup less frequently used models to the sd card and delete from memory.
    RCdiy.ca
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  10. #10
    Skill Collector rockyboy's Avatar
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    I do almost all of my configurations via Companion, and save everything to disk before writing to the radio.

    And yeah, that's probably what I'll end up getting to eventually - having an "indoor flyers" file and an "outdoor flyers" file, and then loading which ever file based on where I'm heading for the day. I already have my quads moved over to my QX7 so it's a little like that.

    Hmm.... actually, maybe this would be a better split for me. Load everything for indoor flying including TinyWhoops on the QX7 and then all the outdoor stuff including race quads & tricopters into the X9D+

    Yeah... I like the sound of that.

    And maybe when the new Taranis Xlite comes out it'll get the TinyWhoops and leave the other indoor stuff on the QX7. Just cause that would make for a very small 'go bag' for TinyWhoopin'
    I want YOU to join us in the 2018 Flite Test Forum WWII Design/Build Challenge!

    My hanger listing, build threads, conversion projects, and Taranis radio mods are Over Here....

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