OK, Fine.
Rule Number 1, entrants named "Josh" must make 2 models.
That should cover Wilsonman and you . . . and now Bixler will have to do something in addition to the Comet/Cruiser
Catching up on the discussion . . .
AULD is interesting . . . Quite a few competitions run this way, so it's easy to wrap your head around it. The entrants-in-running are clear to the announcer and the winner is clear at the finish. They can run long, but generally it's a tolerable duration, particularly if we bound wingloading and energy. If everyone is limited in onboard energy, it's a fair measure of duration endurance. Setting the LVC is an interesting approach, but not without problems . . . more on that in a moment, though. It has quite a bit going for it.
It has it's issues too. It's a measure of time endurance, but not range endurance. The tortoise is virtually guaranteed to beat the hare, which makes it not a "race" at all. We could have a pace-plane that you must stay ahead of or you're out . . . but setting the pace is tricky, and pilots might miss their "out" and not land . . . and the pace plane must out-endurance them all (although it's not under the energy constraint).
I'm not fully onboard with AULD, but it's one of the better ideas I've seen so far.
As for matching power-system (everyone has a pre-selected motor/prop/ESC/battery) . . . This is difficult to do and I see issues with both fairness and practical implementation.
For fairness, if it's a free-form scratchbuild contest around a single power system, then it's up to the designer to design around it, but this isn't -- it's a scale-ish race. No one power system will fit all of these planes well, and pre-defining that will favor some scale models over others. Sure, the designer can more carefully choose their subject to match the selected power system, but I'd rather see the variety from people picking their favorite subject and building up around that.
For practical implementation . . . From experience, this doesn't flow well. The NASBWACC competition was originally founded around the "same plane, same motor, same battery" concept, and a cry rose from the masses saying "I have a bloody wonder, but not that motor -- I want to fly too!" The motor selected was dirt cheap and readily available, but didn't matter. I opened an "outlaw" class, and found most everyone flew in that. We will likely loose several contestants if we demand they buy a specific motor to compete. In the same vein, forcing the selection an ESC with a high Low Voltage Cutoff setting may be optimistic.
So a question has been brought to the forefront by the young Mr. kevparang (ok, could be Ms., but odds lean in favor of Mr.) . . . The "Design" portion of this activity clearly is ground-up scale scratch building, but when it comes to the actual race, what degree of effort is required to enter a plane? Can only the designer's "team" fly their plane? (one entrant per design) These should all have released designs, so anyone who's built one of the competing designs? Any sort of scratch/plan built racer from the era or spirit? Any plane from the era, up to and including RTF, so long as it stays over wing loading min and under energy max?
How much needs to be done to fly in this race?
Another question . . . "spirit of the era" . . . Does it include anachronisms? (real racer with the style, but outside the era) Does it include fantasies? Both or only one? Perhaps allowed to race but not to place? I know how wilsonman is leaning, I know how I'm leaning, but I'd like to hear if anyone has a case for where that line should be drawn.