FT22 vs. FT22SS
I have built them both and I like both... I had the same CG problems everyone else had with the original, but once I figured out how to shove the battery back on the shelf behind the cockpit, I got it flying very nice. Today, we did streamer combat and it out turned everything in the sky. But the role rate leaves something to be desired. Original is powered by a 2212/1400kv and flies very nice on a GWS 8060 prop and 1500 3 cell. 10 minutes flights with battery to spare. Not a speedster, but a stable, maneuverable, facsimile of a nice jet. Slow speed and high alpha are awesome. Very relaxing to fly.
I built the SS and it is a rocket ship with the role rate of a Tom Brady pass. 2212/2200kv with 5.5 x 4.5 on the same battery. Once I got it dialed in, it is blast to punch holes in the sky with. Flies slow well, but not near as stable in thigh alpha as the original. Still might need some tweaking to get it there. It can be a white knuckle ride if it gets away from you.
They have both passed muster and are headed to the paint shop for inclusion in the fleet.
I'm now thinking of building a third and split the differnce. Move the motor and servos back an inch and add ailerons, but stay with the smaller motor just for giggles. I'm curious if I can get a highly maneuverable relaxing ride... Great combat ship?
Great work everybody, keep the mods coming!
John
P.S. > bar-b-que skewers on the leading edge are the bomb... mid aired today and had no damage.... the other guy's wing didn't fair as well. Both got down alive... but the skewer saved the wing.