telnar1236
Master member
I was inspired by @Gadeirus beautiful hybrid 3D printed and foam gliders to try and make my own 3D printed glider. With all the fast stuff I've been building and have built recently, it would be nice to be able to slow down for a bit too. I also wanted to see if I could fully 3D print the thing without even having a carbon fiber wing spar and it does seem like it will be possible. The design is a hybrid of ABS or PLA for the fuselage and LW-PLA for the wings and tail surfaces to keep weight down. The wingspan is 1.8m and flying weight will be around 650g so it should be very slow and floaty.
I actually tried to throw something together very quickly over this past weekend (so quickly I forgot to get photographs of the thing once it was built) and it was an absolute disaster. I have never built a glider remotely similar to this before, and it really showed so much so that the best thing I can say about it is the wings didn't fall off despite having no spar whatsoever.
There were four big issues. The first and simplest is that it was nose heavy - I CGed it like a jet and it wasn't really right for this plane. Next up is that the wing didn't have enough dihedral in flight. I was relying on the wing to flex and give it some polyhedral but it didn't flex as much as I expected and the plane was borderline impossible to steer on 3 channels. The vertical stabilizer and rudder also weren't big enough - again contributing to the turning issues. And finally, and most significantly, the tail of the fuselage wasn't stiff enough. I printed it in LW-PLA and I think a large part of both my elevator and rudder inputs went into bending the tail instead of turning the plane. Combined, these resulted in a plane that barely listened to any control except throttle and maybe 30 seconds of flight before a crash. It ended when I tried throttling up a bit to give me more authority and I think I overstressed the tail so it completely stopped responding any control inputs whatsoever.
Fortunately all easy fixes. Changing the fuselage material to ABS for the whole fuselage instead of just the nose both moves the CG a bit more aft and fixes the stiffness problem. The vertical stabilizer is 40mm taller on the version I'm working on. And the wings were completely redesigned to make them stronger, stiffer, and lighter, and to add dihedral
I actually tried to throw something together very quickly over this past weekend (so quickly I forgot to get photographs of the thing once it was built) and it was an absolute disaster. I have never built a glider remotely similar to this before, and it really showed so much so that the best thing I can say about it is the wings didn't fall off despite having no spar whatsoever.
There were four big issues. The first and simplest is that it was nose heavy - I CGed it like a jet and it wasn't really right for this plane. Next up is that the wing didn't have enough dihedral in flight. I was relying on the wing to flex and give it some polyhedral but it didn't flex as much as I expected and the plane was borderline impossible to steer on 3 channels. The vertical stabilizer and rudder also weren't big enough - again contributing to the turning issues. And finally, and most significantly, the tail of the fuselage wasn't stiff enough. I printed it in LW-PLA and I think a large part of both my elevator and rudder inputs went into bending the tail instead of turning the plane. Combined, these resulted in a plane that barely listened to any control except throttle and maybe 30 seconds of flight before a crash. It ended when I tried throttling up a bit to give me more authority and I think I overstressed the tail so it completely stopped responding any control inputs whatsoever.
Fortunately all easy fixes. Changing the fuselage material to ABS for the whole fuselage instead of just the nose both moves the CG a bit more aft and fixes the stiffness problem. The vertical stabilizer is 40mm taller on the version I'm working on. And the wings were completely redesigned to make them stronger, stiffer, and lighter, and to add dihedral