How well does your FT Retro Rocket fly?

Refrik99

Junior Member
I've loved the FT Retro Rocket design ever since it was released. I bought a kit, the EDF Power Pack and a set of decals in January. I also purchased the Aura 5 controller board and the Lemon satellite to use with my Spektrum DX8 transmitter. I got around to building the kit in April and started flying it in May. The first problem I had was trying to takeoff of our paved runway. As soon as I got up any speed the plane would veer sharply off the runway. I was unable to ever get enough speed to takeoff. After a half dozen tries I got a club member to hand launch it for me. I made a half dozen circuits of the field and was setting up to land when it rolled violently and dove into the ground. I repaired the plane with lots of hot glue. To solve the takeoff issue I found a steerable nose gear on the forum that I got 3D printed at our local Do Space. Then I had my best day with the plane. I was able to takeoff and land 3 times successfully without damaging the plane (much). I was having a problem where my EDF would cut out, I'd lose control for a few seconds and then I would regain control. Eventually I had the same old problem where the plane rolled violently while flying level and diving into the ground. I repaired the plane once again but I decided to remove the landing gear because I was breaking the steerable nose gear every time I flew. I mad a bungee launcher using this thread on the forum (https://www.flitetest.com/articles/bungee-launcher) and I was able to fly the plane and belly land it 2 more times. I've put it on the shelf for now.

At Flite Fest this year I bought another plane kit and Power Pack kit for the prop version. I figured it would be lighter and easier to get in the air.

I have to say I have loved building this kit. Josh designed it in such a way that it's fun to build and easily gives good looking results.

The prop version of the kit came out very well. I even applied the Thunderbird decals and it was looking really cool. Problem is that flying the plane has been extremely frustrating EVERY time. My maiden flight I took off easily and did a couple circuits of the field. Then the plane did an uncommanded hard roll and dove into the ground. I hot glued the plane to where I could fly it again. I was able to get a couple of good flights but the plane would still occasionally roll and dive but I was able to recover. Two days ago I had the plane repaired, I went out to fly. I took off and did a couple of circuits when the plane did a hard roll and smashed into our asphalt runway. I was ready to hang it up but I spent 2 days tracing out some new parts from the scraps left from the kit. I got the plane ready to fly today. I had one successful flight. I was feeling good. I flew it a second time. After a couple of minutes the plane once again rolled and dove into the ground.

I've also had problems with the motor that Flite Test provides in the Power Pack for this kit (FT Radial 2207 1750kv). The first one burned out after 3 flights. The kit did not come with the motor mount screws and the ones I used were about 1 mm too long and shorted out the windings. I bought 2 more motors. The first one I made sure to use shorter screws. It burned out anyway after 1.5 minutes. The ESC and battery are fine. (I wrote to customer service and they are sending me 2 replacement motors)

I thought maybe I was having radio issues. I had been using the Lemon satellite and Aura 5 board with my Spektrum DX8. Today I used the Spektrum AR620-6 receiver.

I think I'm done with this plane. It seems that there are some weird aerodynamics going on that I don't understand. I'm able to fly other Flite Test planes with no problems. It doesn't feel like it's stalling because I haven't been dropping my speed.

I'm stumped. How has your experience been with this plane?
 

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Vman

New member
I've loved the FT Retro Rocket design ever since it was released. I bought a kit, the EDF Power Pack and a set of decals in January. I also purchased the Aura 5 controller board and the Lemon satellite to use with my Spektrum DX8 transmitter. I got around to building the kit in April and started flying it in May. The first problem I had was trying to takeoff of our paved runway. As soon as I got up any speed the plane would veer sharply off the runway. I was unable to ever get enough speed to takeoff. After a half dozen tries I got a club member to hand launch it for me. I made a half dozen circuits of the field and was setting up to land when it rolled violently and dove into the ground. I repaired the plane with lots of hot glue. To solve the takeoff issue I found a steerable nose gear on the forum that I got 3D printed at our local Do Space. Then I had my best day with the plane. I was able to takeoff and land 3 times successfully without damaging the plane (much). I was having a problem where my EDF would cut out, I'd lose control for a few seconds and then I would regain control. Eventually I had the same old problem where the plane rolled violently while flying level and diving into the ground. I repaired the plane once again but I decided to remove the landing gear because I was breaking the steerable nose gear every time I flew. I mad a bungee launcher using this thread on the forum (https://www.flitetest.com/articles/bungee-launcher) and I was able to fly the plane and belly land it 2 more times. I've put it on the shelf for now.

At Flite Fest this year I bought another plane kit and Power Pack kit for the prop version. I figured it would be lighter and easier to get in the air.

I have to say I have loved building this kit. Josh designed it in such a way that it's fun to build and easily gives good looking results.

The prop version of the kit came out very well. I even applied the Thunderbird decals and it was looking really cool. Problem is that flying the plane has been extremely frustrating EVERY time. My maiden flight I took off easily and did a couple circuits of the field. Then the plane did an uncommanded hard roll and dove into the ground. I hot glued the plane to where I could fly it again. I was able to get a couple of good flights but the plane would still occasionally roll and dive but I was able to recover. Two days ago I had the plane repaired, I went out to fly. I took off and did a couple of circuits when the plane did a hard roll and smashed into our asphalt runway. I was ready to hang it up but I spent 2 days tracing out some new parts from the scraps left from the kit. I got the plane ready to fly today. I had one successful flight. I was feeling good. I flew it a second time. After a couple of minutes the plane once again rolled and dove into the ground.

I've also had problems with the motor that Flite Test provides in the Power Pack for this kit (FT Radial 2207 1750kv). The first one burned out after 3 flights. The kit did not come with the motor mount screws and the ones I used were about 1 mm too long and shorted out the windings. I bought 2 more motors. The first one I made sure to use shorter screws. It burned out anyway after 1.5 minutes. The ESC and battery are fine. (I wrote to customer service and they are sending me 2 replacement motors)

I thought maybe I was having radio issues. I had been using the Lemon satellite and Aura 5 board with my Spektrum DX8. Today I used the Spektrum AR620-6 receiver.

I think I'm done with this plane. It seems that there are some weird aerodynamics going on that I don't understand. I'm able to fly other Flite Test planes with no problems. It doesn't feel like it's stalling because I haven't been dropping my speed.

I'm stumped. How has your experience been with this plane?
I have one and it flies fantastic, 70mm fan with some spectrum receiver. I initially tried an Aura board but while setting it up in the basement I found it would do weird things when I had it inverted.
I probably have 20 flights on it with no problems besides my bad 3D printed steerable great breaking.
I made sure to put the reflex in as suggested and use the recommended throws.
1731768954070.png
 

Refrik99

Junior Member
Thanks for replying to my post.
I like the color scheme on your plane.
Before it turned so brutally cold I was able to figure out a way to successfully fly this plane. I'm talking the about the prop version with vectored thrust. I had trouble with the suggested motor failing so I substituted a Power Pack C motor. That has been reliable. In flight I was still having problems with uncommanded rolls. I have the Aura Lite control board installed. After a couple of other attempts I now keep the autolevel function turned on, even for takeoff. After I get some altitude I will switch it off and try some aerobatics. When it starts to dive I can switch the autolevel back on. Works great. I'm having the same problem with the 3D printed steerable nosewheel. I've had 4 or 5 printed. With the autolevel activated I've been able to (mostly) land without breaking the landing gear.

I also built the ducted fan version. Without steerable nose gear I was unable to roll straight enough to takeoff from the runway. I had a friend hand launch it and was able to fly for a bit but when I was coming into land it rolled and dove into the ground. I also rebuilt this plane 4 or 5 times. With the steerable nose gear I was able to takeoff from the runway but it seemed I was replacing the nose gear after every flight.

I decided to build a bungee launcher. It wasn't originally because of this plane. I had an accident with a pusher prop wing plane where I cut my finger badly and needed 12 stitches. I built a simple bungee launcher following this Flite Test article: https://www.flitetest.com/articles/bungee-launcher
It works great for launching the Retro Rocket Ducted Fan. I just belly land it now and don't have to worry about the landing gear.
 
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Piotrsko

Master member
Your rolls are caused by large diameter "C" pack motor prop torque. Use a smaller than 8" diameter prop and don't go full throttle
 

Refrik99

Junior Member
The rolls were happening from the beginning when I was using the recommended Retro Rocket Power Pack and the provided 3-blade prop. They also happened with my ducted fan Retro Rocket. I quit using the recommended motor because it failed after 1 1/2 minutes and overheated. No such problems since I switched to the bigger motor. I use a 4S 2200 to get the CG correct.