Inq
Elite member
I know there are some very fine trainers already out there. The flight instructor at the AMA club I plan to join, trains with a Carbon Cub. Way... way too pricy for me, and if it was the only thing out there, most of the young people I know would never even get into the hobby. I also see there are plenty of trainers in the FT catalog. Those are great for people on the budget. For me... I have to be honest with myself... I like building the models better than flying them. I don't feel any deep draw to fly upside down at five feet, do outside loops while aileron rolling in the horizontal direction or any of the things that I see them do at the airfield. I can appreciate their abilities, but I don't aspire to flying like that.
If I like building more than flying, then I have this insatiable desire to design, or to improve on a design... even if it is just cosmetic. Like the F22 project I hope to be able to fly someday. Its not that I feel I can do better than the next guy here or the professional products out there, but for me, crashing doesn't bother me as much when I can make a plane for under $10. I've become quite adept at the auger-in maneuver.
In this project, I want to use some of the things I've learned from this forum. Namely using this foam-board technique. I didn't know the stuff even existed a couple of weeks ago. Now, I see many possibilities for it. I also recognized its strengths over 3D printed models. However, 3D printed parts have their strengths also, so I'm going to Inq a trainer out using the best of both techniques and see if I can come up with a better mouse trap. It may even fly.
I recognize that larger models are easier to fly (for similar designs). When I first learned to fly... oh... about forty years ago, I learned on a Sig Kadet Senior. It has a 78" wingspan and flies like a blimp. It doesn't have ailerons and uses lots of dihedral and just rudder and elevator. It was almost indestructible, but I found a way. So far my training is going well, and I might not need these dihedral training wheels, but it can' hurt to have it and I might want to train someone else someday. AND, I thought creatively... that I'd like the trainer to morph as I got better. Start out with lots of dihedral, but have it ground adjustable as I improve.
From my 3D printed J-3 Cub I also learned a few things I want to incorporate into this design. I need bigger wheels to run along the turf airstrip. The only way I can get the CG right on the Cub is to add a lot of lead weight. I can't even put the tail-wheel on it and have to drag the rudder through the turf. In this design I'll simply have a longer nose so I can push the battery further forward. The Cub is also very cramped inside. It was really designed for a smaller battery and the 2200 mAhr batteries I use are a royal pain to get in and out. I also want to add a switch into the power system. I also noted how many of the planes the club flew could slow down to a crawl with flaps. Need flaps, flaps are good! The plastic landing gear on the Cub was just not up to it. I'll use steel music wire like in the olde Kadet. The Cub did seem to have plenty of power. It was airborne in less than 20 feet, so I'm hoping I can still use these commodity 2212 motor kits. However, if I want to upgrade to a bigger motor, I'll have plenty of room for bigger batteries and plenty of location to ensure proper CG.
It is a work in progress, and without further ado, here are some details so far.
If I like building more than flying, then I have this insatiable desire to design, or to improve on a design... even if it is just cosmetic. Like the F22 project I hope to be able to fly someday. Its not that I feel I can do better than the next guy here or the professional products out there, but for me, crashing doesn't bother me as much when I can make a plane for under $10. I've become quite adept at the auger-in maneuver.
In this project, I want to use some of the things I've learned from this forum. Namely using this foam-board technique. I didn't know the stuff even existed a couple of weeks ago. Now, I see many possibilities for it. I also recognized its strengths over 3D printed models. However, 3D printed parts have their strengths also, so I'm going to Inq a trainer out using the best of both techniques and see if I can come up with a better mouse trap. It may even fly.
I recognize that larger models are easier to fly (for similar designs). When I first learned to fly... oh... about forty years ago, I learned on a Sig Kadet Senior. It has a 78" wingspan and flies like a blimp. It doesn't have ailerons and uses lots of dihedral and just rudder and elevator. It was almost indestructible, but I found a way. So far my training is going well, and I might not need these dihedral training wheels, but it can' hurt to have it and I might want to train someone else someday. AND, I thought creatively... that I'd like the trainer to morph as I got better. Start out with lots of dihedral, but have it ground adjustable as I improve.
From my 3D printed J-3 Cub I also learned a few things I want to incorporate into this design. I need bigger wheels to run along the turf airstrip. The only way I can get the CG right on the Cub is to add a lot of lead weight. I can't even put the tail-wheel on it and have to drag the rudder through the turf. In this design I'll simply have a longer nose so I can push the battery further forward. The Cub is also very cramped inside. It was really designed for a smaller battery and the 2200 mAhr batteries I use are a royal pain to get in and out. I also want to add a switch into the power system. I also noted how many of the planes the club flew could slow down to a crawl with flaps. Need flaps, flaps are good! The plastic landing gear on the Cub was just not up to it. I'll use steel music wire like in the olde Kadet. The Cub did seem to have plenty of power. It was airborne in less than 20 feet, so I'm hoping I can still use these commodity 2212 motor kits. However, if I want to upgrade to a bigger motor, I'll have plenty of room for bigger batteries and plenty of location to ensure proper CG.
It is a work in progress, and without further ado, here are some details so far.
- Wings span 65" so far, but I've not designed the tips yet.
- Wing chord is 10"
- Wing can be set in slots for 0°, 3° or 6° Dihedral
- Wing has full length 12.5% Flapperons, with independent servos.
- Total noob mode will be with 6° of dihedral and the mixing set to do only flaps on the dial, while the right stick will drive rudder and elevator.
- Less noob mode will be with 3° of dihedral and mixing on the dial for flaps and the right stick for ailerons and elevator. Rudder on left stick with the throttle.
- No noob mode will be with 0° of dihedral and the same mixing above with the ability to reflex the flapperons for higher speed and use as spoilers.
- Wings will have 3° of Washout for gentile stall characteristics.
- Wings use a NACA 4412 airfoil that supposedly can handle Reynold's Numbers down in 20,000 range... oh about 2.5 mph. Just have to get the plane light enough and I should easily get below 10 mph for landing.
- Wing uses a hybrid design using 3D printed ribs, leading edge, trailing edge and Flapperons. Skins are foam board with paper taken off the inside, side.
- Currently the main wing structure is estimated to be 355 grams. This will go up as it doesn't include the fiberglass spar caps, 3D printed wing tips.
- The Fuselage is 48" long, not including rudder or motor spinner.
- Fuselage will also be a hybrid foam-board / 3D printed parts.
- Crude estimate for the entire plane is sitting at 904 grams. This will go up, but it favorably compares to:
- 3D Printed Cub with 42" wings at 760 grams (ready to fly)
- Store bought Carbon Cub with 52" wings at 1040 grams (ready to fly)
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