Mr Man
Mr SPEED!
YupKnife edges not so bad but rolling circles no way no how.
YupKnife edges not so bad but rolling circles no way no how.
Actually, if you sit down and evaluate what your controls and throttle need to do at each quadrant of a rolling circle, it becomes a lot easier to try on a simulator and then a plane.Knife edges not so bad but rolling circles no way no how.
Or a higher AFT CG. I find that my ultimate 3d wants to go up whether inverted or not, due to the very high AFT CG.Hint: down thrust is your friend low inverted.
Yeah being so low you can't pull more down tends to be fatal to foam. Be happy it wasnt a T tail or a glider.
Just wondering...Are ready made 3D planes better for 3D than foamboard ones?Or a higher AFT CG. I find that my ultimate 3d wants to go up whether inverted or not, due to the very high AFT CG.
Probably. But I’d like to try to make a purpose designed 3d plane sometime.Just wondering...Are ready made 3D planes better for 3D than foamboard ones?
Yeah, I want to make another sometime...My extra is getting to the end of its life....Probably. But I’d like to try to make a purpose designed 3d plane sometime.
Thanks. I just watched a couple videos. It flies nice.@Rhaps made an ultimate bipe
No prob, you might have to contact him for the plans though, I think it’s still in BETA.Thanks. I just watched a couple videos. It flies nice.
Looks that way. I didn't find a download link.No prob, you might have to contact him for the plans though, I think it’s still in BETA.
Depends who has made it and what they know. When 3D was invented around 2005, a 3D designer gave a good suggestion to follow how to pick a well designed plan.Just wondering...Are ready made 3D planes better for 3D than foamboard ones?
Ummm: premade solves whatever issues the designer had and wanted fixed, melded into a generic solution. Your demands Will probably be different.
Unsure how moving the CG aft causes a nose up moment inverted. Will tend to make most airfoils twitchy by being sensitigve to positive AOA differential but the rotation is typically nose up on a semi-symmetrical profile. No data flatbottomed. (Or nose down inverted) However my caveat is that I havent scraped the horizontal stabilizer and sucessfully recovered more than a couple times in a long life of flying while stoopid. The twin bronco I have flies so tail low inverted that it isn't possible to easily fly that low without taking out the t tail then the power pods.
Pre made planes are designed by pros and made of different materials....I was wondering if that made a difference.Depends who has made it and what they know. When 3D was invented around 2005, a 3D designer gave a good suggestion to follow how to pick a well designed plan.
1) Fly a knife edge and see how much reaction(how much elevator and aileron) you need to correct for a good straight level flight. Then do it in the other direction. Most pilots start off going from right to left and have trouble from left to right. If a lot if input is needed, the plane is poorly designed.
2) Be able to fly inverted. But the pilot needs to be able to fly figure 8's, if not, don't see you doing inverted harriers in a figure eight. Rudder control needs to be precise and if not, you will pay for it.
3) If the plane is overweight and not designed right, the proper motor/pitch combo will not be found. If you have the right combo of everything, flying 3D becomes easy-peasy.
That's why you do your homework of watching videos of other flyers( not the pro) doing the flying to see if it is good model.
All I am trying to tell you that there are a lot of junk out there that they sell that really are not worth it. Best is to find someone who has been doing it for awhile and use them as a reference. @Bricks is a good source.Pre made planes are designed by pros and made of different materials....I was wondering if that made a difference.