Thanks for your post.
Although in the recent past I've licensed and put on the market other products (not in the RC toys industry), it's my first time on Kickstarter.
I believe this product could be helpful for the beginners who can learn how to fly the mini/micro/quadcopter having a "mission" to accomplish.
I'm sorry but I haven't figured out yet what reward I can eventually offer to my backers.
As a solo inventor, I was focused on the making of the prototype (that, by the way, I've designed, built from scratch, fitting all the electronics assembled without using any Arduino/Texas Instrument board, to keep low the cost of manufacture).
On my Youtube video I remarked in the description that I've used the sounds of the "previous Space missions", just to show how the prototype works.
In the final prototype I will use different sounds voices (mine is terrible).
I've just uploaded another example to give a better idea how the game works.
https://youtu.be/bLoGShTUKNI
I had to overdub the video (just the part that involves the quad), because I shot it using my Ipad and it was placed 3 meters away from the play set (in order to show the flight of the quad).
While you can listen clearly the sound when you play with the play set, in the video I was barely able to listen the recorded voice.
https://youtu.be/30GnNqWyHaM
As you can see in the video above, I've been able to design a touch sensor that works with the weight of the micro/mini/nano quad.
As I mentioned in my previous post, I'm a solo inventor but (so far), I've been able to patent, licensed and put on the market other products.
I'm pretty confident I can do this job again, also because I believe that this product could be entertaining and helpful to learn the basics of flying a quadcopter.
There are millions of quadrotors out there with no aim/goal to pursue, this is the reason why people stop to use them (especially children and teenagers 9/14).
Also, with a linear curve between amount "backed" and number of units obtained you really aren't giving anyone any incentive to "buy" more than one. Couple that with the fact that nobody has any idea what you product actually does (other than proving the law of gravity), and you will have a hard time drumming up business.
Another thought for you, would be to offer other levels of "backing". T-shirts, handwritten thankyou cards, Pictures of your next door neighbor's Golden Retriever... anything. People like getting stuff for their "donations". I know, I know, it's counterintuitive... but factual. It would be a lot easier for someone who wants to help, but doesn't have the means to drop 100 quid on your idea. 200 $5 donations equals a lot more than zero at $150.
Just a thought.
*EDIT
Ok, so I just watched the video in the hidden Youtube link. I had to look pretty hard for it, so if you want folks to watch it I would mak the link more easily accessible.
If I understand this correctly, it's a unit that will tell you when you've landed using copyrighted audio from previous space missions? Also, in your demo it shows you puching down on the "landing pad" with quite a bit of force to activate the audio. Was this an overdubbed demonstration, or will it really take that much to activate? These craft weigh about as much as a nickel, so unless you can get the micro quad to slam into it at terminal velocity there might be a problem.
Do you have an idea of where and by whom this device will be produced? Do you have a way of securing permission to use the audio highlighted in your demo vid? (assuming that's what you will be going with) Do you have any experience with business, marketing or product design?
I'm not trying to discourage you. Quite the contrary. I just want to make sure you are looking at all the variables involved in getting this dream realized, and I've outlined only a very small handful. Nothing stops production of an idea faster than a costly surprise. Do your homework, and don't allow yourself to be surprised.