Thanks, this is the furthest I've gone down the rabbit hole with a foam board plane. It's been a good use of the cold weather.MAN she looks terrific! Nice work so far!
I think they are still a thing, used them when I built balsa.Are micro baloons still a thing? Have a full gallon can sitting around getting rusty. Wish I could find the patience to build like that. Nevermind, disregard last statement.
B-E-A-Utiful!All that's left is a tail skid or wheel and the maiden.
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I was wondering 😂😂😂Because I wanted to keep it scale and not extend the nose I printed the radial at 50% infill to get a balance weight of 160g![]()
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Wow. Nicely done!All that's left is a tail skid or wheel and the maiden.
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This was done in solids. Haven't had much success in flattening surfaces using fusion and meshmixer. I'm working on a Lockheed Vega that has a really simple fuselage and not getting good results.Wow. Nicely done!
I saw you mentioned Fusion 360, and it looks like you model in surfaces? I have been 3d modeling since the FPS game 'Unreal Tournament' came out with its map making program. I also worked in the machining industry as a mschinist and programmer with time in a lot of CADCAM software, but I haven't done much surface modeling. I really need to learn that in Fusion.
Try this...This was done in solids. Haven't had much success in flattening surfaces using fusion and meshmixer. I'm working on a Lockheed Vega that has a really simple fuselage and not getting good results.
Current work flow is: model in fusion (all in mm), import the left half of an oval section into meshmixer and flatten it, export as svg and open in inkscape and it's consistently small and needs to be scaled up by 133.33%. Just experimented with one section and it was good on the former at one end but small on the other. Frustrating.
I'm trying to flatten a section of skin. I think @Mr Man may be winning me over to onshape. It has a native process that is straight forward. Here's his video (a picture is worth....)Try this...
In Inkscape, make sure your units are set to mm (CTRL + SHIFT + D).
The scale should be set to 3.77953.
But why are you using Meshmixer to flatten? Are you just trying to generate the wireframe geometry at a cross-section of your model? If that is what you are doing, you can simply create a plane through the area of your model you want to create a cross-section of. Then create a sketch on that plane. In the sketch, use the PROJECT tool to create a sketch through the parts of the model where they contact that plane (select the entire model). Then you simply export that sketch as a dxf.
Oh, I see. Duh.I'm trying to flatten a section of skin. I think @Mr Man may be winning me over to onshape. It has a native process that is straight forward. Here's his video (a picture is worth....)
Yup, I like to use onshape, It’s built in flattening tool is decently accurate, not perfect, but good. Seems like it does better than Meshmixer after reading what @Mr NCT posted.I'm trying to flatten a section of skin. I think @Mr Man may be winning me over to onshape. It has a native process that is straight forward. Here's his video (a picture is worth....)
More than one way to skin a cat 😉Yup, I like to use onshape, It’s built in flattening tool is decently accurate, not perfect, but good. Seems like it does better than Meshmixer after reading what @Mr NCT posted.