What's your biggest frustration when designing an RC airplane?

Houndpup Rc

Legendary member
I have used both Blender, Fusion 360, Freecad and Onshape, though I have the most experience in Onshape and Blender. For the main part I feel @Gadeirus and @telnar1236 are right in that programs that are parametric like Fusion, Onshape or FreeCAD are easier to make useful stuff like 3D prints...Can it be done in Blender? Absolutely! But it can actually take longer and you are more likely to forget something and have something out of dimension. In addition to that, if you get something wrong, its much harder to just go back and fix it.

I am not super experienced with Blender but I decided to try to replicate what @telnar1236 did above in fusion, but in blender to show the process and what Blender is better at.

So when we first get in we have this cube, which we can change its size up here to the 20x20mm and 40mm along the Z:
1783555151151.png

1783555178854.png

Now to make our hole there are many ways we can do this, but in this case we are going to use a cylinder, place it in the center of the cube then use the Boolean modifier to make the actual hole:
1783555345617.png

Again like with the cube, we can set our dimensions and we can even set the level of detail our cylinder will have:
1783555434376.png


1783555512200.png

Quick weakness I found in Blender for this. How do we know for sure that our cylinder is exactly in the center of this cube? Well, when we add the cylinder in, it is automatically placed right on the world origin which in this case is where the center of our cube is, but what if we have something that is not on the origin? In that case we would go into edit mode, select all of the vertices then hit "Cursor to selected" Which will move the world origin to the center of that part so that when the cylinder imports, it is in the center of our cube (I believe there are similar ways to do it, but they take about the same amount of time)
1783555838655.png


Now back to making our hole, we just add the Boolean modifier and select our cylinder. If you are happy with the results we then just apply the modifier which then locks that hole into the cube mesh.

So it is definitely possible, but is it just as good? IMO, no and if you mess something up, its harder to fix down the road. That said, we now will show what Blender can do much better than both Fusion and Onshape. (Not saying that they can't (in fact Onshape as just added more options for this, but its only in the paid version) but it won't look nearly as nice, though keep in mind I'm not very good at doing it in Blender and there are people who can make it look WAY better)

So first we will go into edit mode, mark our seam, UV unwrap it then we can go to 3Dassets where we can find a texture of metal, gravel, you name it!
1783556559875.png

Now we will add a material in Blender and apply our textures. Now that we have our nice looking model with metal we will add a "floor" plane, add a black material to that, then we can import a 360 pano or HRDI to add lighting like in the pano onto our object, then we can add in a camera, adjust the focal length, depth of field ect. to get us our desired look.
Then after that we can even animate our object by moving our playhead to the desired location in the timeline, hitting "I" then move it to our next desired location, move our object there then hit "I" again and boom! We can play our object from place A to B then we can even animate our "camera" to add even more motion to our animation. Then after that we can set our res and much much much more settings to get the look we want!😂
1783557188592.png

Untitled.png

Finally this is what we get:
0001-0150.gif


So in the end, I would say they are both good at what they do, but they were designed for different things though they can overlap each other. The workflow I like to do is, model it in Onshape, then bring that model into Blender for rendering or animation. Hope ya'll found this interesting!
- Pup
 

Houndpup Rc

Legendary member
3d modeling SW needs to a) do what you need, b) be something you can afford (such and such package might be great, but no hobbyist will pay $5,000 a year for it), and c) work well with the way your brain works.

Both Blender and Fusion (it's just Fusion, they dropped the 360 about 18 months ago) can meet a and b, but only you, after trying them, can decide if they meet c.

I can use Fusion, Shpr3d, On shape, and several others, but have zero luck with Blender. Blender is perfectly capable with someone else, but I can't do a thing with it. If someone wants to sit down with me and get me properly started with it, I'd be indebted.
I'll give you a hand if you want to PM me!👍
 

Houndpup Rc

Legendary member
I have used both Blender, Fusion 360, Freecad and Onshape, though I have the most experience in Onshape and Blender. For the main part I feel @Gadeirus and @telnar1236 are right in that programs that are parametric like Fusion, Onshape or FreeCAD are easier to make useful stuff like 3D prints...Can it be done in Blender? Absolutely! But it can actually take longer and you are more likely to forget something and have something out of dimension. In addition to that, if you get something wrong, its much harder to just go back and fix it.

I am not super experienced with Blender but I decided to try to replicate what @telnar1236 did above in fusion, but in blender to show the process and what Blender is better at.

So when we first get in we have this cube, which we can change its size up here to the 20x20mm and 40mm along the Z:
View attachment 259194
View attachment 259195
Now to make our hole there are many ways we can do this, but in this case we are going to use a cylinder, place it in the center of the cube then use the Boolean modifier to make the actual hole:
View attachment 259196
Again like with the cube, we can set our dimensions and we can even set the level of detail our cylinder will have:
View attachment 259197

View attachment 259198
Quick weakness I found in Blender for this. How do we know for sure that our cylinder is exactly in the center of this cube? Well, when we add the cylinder in, it is automatically placed right on the world origin which in this case is where the center of our cube is, but what if we have something that is not on the origin? In that case we would go into edit mode, select all of the vertices then hit "Cursor to selected" Which will move the world origin to the center of that part so that when the cylinder imports, it is in the center of our cube (I believe there are similar ways to do it, but they take about the same amount of time)
View attachment 259199

Now back to making our hole, we just add the Boolean modifier and select our cylinder. If you are happy with the results we then just apply the modifier which then locks that hole into the cube mesh.

So it is definitely possible, but is it just as good? IMO, no and if you mess something up, its harder to fix down the road. That said, we now will show what Blender can do much better than both Fusion and Onshape. (Not saying that they can't (in fact Onshape as just added more options for this, but its only in the paid version) but it won't look nearly as nice, though keep in mind I'm not very good at doing it in Blender and there are people who can make it look WAY better)

So first we will go into edit mode, mark our seam, UV unwrap it then we can go to 3Dassets where we can find a texture of metal, gravel, you name it!
View attachment 259200
Now we will add a material in Blender and apply our textures. Now that we have our nice looking model with metal we will add a "floor" plane, add a black material to that, then we can import a 360 pano or HRDI to add lighting like in the pano onto our object, then we can add in a camera, adjust the focal length, depth of field ect. to get us our desired look.
Then after that we can even animate our object by moving our playhead to the desired location in the timeline, hitting "I" then move it to our next desired location, move our object there then hit "I" again and boom! We can play our object from place A to B then we can even animate our "camera" to add even more motion to our animation. Then after that we can set our res and much much much more settings to get the look we want!😂
View attachment 259201
View attachment 259203
Finally this is what we get:
View attachment 259205

So in the end, I would say they are both good at what they do, but they were designed for different things though they can overlap each other. The workflow I like to do is, model it in Onshape, then bring that model into Blender for rendering or animation. Hope ya'll found this interesting!
- Pup
I want to add onto this by saying that a thing that Blender is way better at, is that it can actually be used to make trees, faces, people ect...Good luck doing that in a parametric program!😂😂

Also, if you know how to use Blender better than Fusion, keep using Blender, because a person who knows what they are doing in Blender will beat someone who doesn't know what they are doing in Fusion any day of the week.
 

Houndpup Rc

Legendary member
Didn't CheatGPT tell you my Walksnail Pro Dual was dual cameras not dual antennas? LOL. :ROFLMAO:
Yup😂😂 But getting Fusion to work on windows Via Wine is much more than I could do on my own😂😂 (I had to try doing it several times, before I successfully got it to work😉😂)
 

Houndpup Rc

Legendary member
I know Linux is objectively better, but I'm just not savvy enough to deal with it. And since I'm using Windows anyways, I might as well use all the nice tools that are available for it. I used to find Fusion uploading everything to the cloud a needless annoyance, but then I had my hard drive on my computer die a few years back and having online backups saved everything I was working on at the time from getting completely lost so now I'm all for it
They say its better, but in my experience I would take windows 10 any day, due to the fact that most programs out there are built for windows, and you can run most linux programs on windows pretty easily. Also you don't get weird things with printer hookups where it will work one day, but the next it doesn't ect😂 That being said, I can definitely see where linux would be great for some people, but I guess I'm just not that person😂😂
 

HappyRCFlyer

Active member
You can do engineering with Blender but it isn't built with many of the tools that make engineering easier - it's not wrong to use it, but it is not inherently better than software built specifically for engineering either
I'm going to be using it for creating animated video's and it's a proven workhorse among many that create video's in general from it. I knew that would be a trade off for using it along the general design static parts and much of that is that there are too many options that surround them which aren't needed if you are only doing design of one object only.
 

LitterBug

Techno Nut
Moderator
They say its better, but in my experience I would take windows 10 any day, due to the fact that most programs out there are built for windows, and you can run most linux programs on windows pretty easily. Also you don't get weird things with printer hookups where it will work one day, but the next it doesn't ect😂 That being said, I can definitely see where linux would be great for some people, but I guess I'm just not that person😂😂
I have 50+ years of computer experience and lived the progression of Unix, Apple, MS DOS, MS Window, creation of Linux, And numerous other platforms. I won't get into a big debate over window/Linux/Mac on this thread because we are getting off topic.
 
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HappyRCFlyer

Active member
I have 50+ years of computer experience and lived the progression of Unix, Apple, MS DOS, MS Window, creation of Linux, And numerous other platforms. I won't get into a big debate over window/Linux/Mac on this thread because we are getting off topic.
They say its better, but in my experience I would take windows 10 any day, due to the fact that most programs out there are built for windows, and you can run most linux programs on windows pretty easily. Also you don't get weird things with printer hookups where it will work one day, but the next it doesn't ect😂 That being said, I can definitely see where linux would be great for some people, but I guess I'm just not that person😂😂
I had stuck with windows as the main OS until Linux grew up to become more out of the box user friendly, I am no fan of command line, terminal type of approach, I like the graphical desktop interface. it was Linux Mint that I found to be the easiest to work with and I've used quite a few different linux versions in the past, including one called Puppy Linux that's at least something worth looking into for data recovery. With windows, XP was my favorite and I still have several boxes with the oem cd's, sadly it will not work on anything any more, even the frankenboxes I put together out of old parts are still too modern for it to handle. I do run Windows 11 on my cheap laptop which resides mainly as a back up for my laser cutter should the Linux Mint tower take a nose dive, it also runs full time as a dedicated hot spot and if/when it get's hacked, easy enough to put it back to factory specs with what is loaded by default onto a small partition holding the OS install files and drivers.

I used to have an old laptop that was given to me as a paperweight/parts. It didn't have a hard drive but I still used it by running Puppy Linux from USB. It was in essence the same thing they now have on the shelves as Chromebooks, just with theirs having a built in tiny hard drive instead of USB stick, storage being limited, the files are just stored on the cloud.

I think the only real debate if there was any is just wanting more support from the software creators for us Linux users.
 

HappyRCFlyer

Active member
I was pretty bummed when LightBurn dropped Linux support, due to lack of people requesting it.
Honestly the only usable support I received were from members on their forum, their staff were absolutely useless at help in any area. This is India ware, just a few strong coders that work in the background never to be given credit for their work, nor interacting with the public while the rest who really aren't coders take the front seat and credit for it all.
 

LitterBug

Techno Nut
Moderator
Honestly the only usable support I received were from members on their forum, their staff were absolutely useless at help in any area. This is India ware, just a few strong coders that work in the background never to be given credit for their work, nor interacting with the public while the rest who really aren't coders take the front seat and credit for it all.
We are going to have to agree to disagree on this one. They are a small privately owned company in CT not some giant powerhouse company.