Winter Build 2018/19: Hangar 9 P-47D Razorback

JTarmstr

Elite member
I sometimes build small scale models and I know one technique for breaking up a uniform pain scheme in the cockpit/outer surfaces is to add a wash. I forget what its comprised of but it might help make the cockpit look weathered/used. Just a suggestion :).
 

AkimboGlueGuns

Biplane Guy
Mentor
You should be able to get a decent chalk wash at any LHS that sells plastic model kits. Really makes details pop too. Also, you can get oil washes that simulate hydraulic or oil streaks near landing gear and flap actuators. Might be a worthwhile addition if you want to go for the well worn look.
 

rockyboy

Skill Collector
Mentor
You should be able to get a decent chalk wash at any LHS that sells plastic model kits. Really makes details pop too. Also, you can get oil washes that simulate hydraulic or oil streaks near landing gear and flap actuators. Might be a worthwhile addition if you want to go for the well worn look.

You mean the rest of you aren't just smearing molybdenum gear lube on your planes for weathering?! :p
 

willsonman

Builder Extraordinare
Mentor
Just a little tease today.
IMG_7797.JPG IMG_7798.JPG
 
I don't even have to think about modelling humans in CAD. I have enough problems making basic stuff. So I guess I have to download someone else's work hahaha,
BTW, heads are plenty available on sites like thingiverse etc. You can even have your own head scanned at some places!
 

wilmracer

I build things that fly (sometimes)
Mentor
You should be able to get a decent chalk wash at any LHS that sells plastic model kits. Really makes details pop too. Also, you can get oil washes that simulate hydraulic or oil streaks near landing gear and flap actuators. Might be a worthwhile addition if you want to go for the well worn look.

I have a box in my paint cabinet marked "weathering" with washes and such:p If we want to get really silly we can do appropriate washes for the field conditions. P-40 from the desert in Africa? Sandy and tan washes. Muddy European theater? Burnt umber, and "mud" washes. Oil washes for everyone. Loads of Dull Cote used too.

These pictures are after the first two coats. First was some burnt umber laid into the low spots and the folds in the clothing. It is subtle but brings out shading when the base coats are applied. The light tan on the pants will get a few layers with slightly different shading and then get thoroughly washed. The high sheen on the jacket will be dulled a LOT as the next layers go on, and then washes and stains will age the leather. Skin tone looks OK and now that it is cured I'll need to work on the eyes. I hate doing eyes but they are crucial to the look. It takes a few days for me to paint a pilot figure. I know I could pull out a hair dryer and speed it up, but I always seem to have more than one thing going on anyway.

Sat him down in the 17 cockpit. He is a touch on the small side for that scale, BUT honestly not too bad.
 

Attachments

  • 20190227_220601.jpg
    20190227_220601.jpg
    2.4 MB · Views: 0
  • 20190228_080504.jpg
    20190228_080504.jpg
    2.3 MB · Views: 0

Tench745

Master member
I was reading up on figure painting once, for eyes they recommended doing a horizontal line of white across the whole eye socket. Add a vertical line of black for the pupil, then come back with your iris color in small swipes to round out the pupil. Anything outside of the eye then gets covered over with skin tone. The idea being that it's easier to cut in around an existing color than try adding it to the middle of something else. I can't say I've tried it myself yet, but it looked plausible.
 

willsonman

Builder Extraordinare
Mentor
Ok, so I got both of the main gear doors covered. The one I had to bake had a significant amount of warping but not so much that it will detract from the look. Since this door is actually two separate doors, I left the seam in the middle a bit wider than the overlap I will be doing on the main finish. As I delve into this technique further you will understand more. Since this was a hard plastic part, no surface preparation was required other than some sanding to eliminate the seams on the pain lines. The glue on the foil does cure and it takes about a day or two to do so. For the rivets, I'm using a piece of metal that has a hole of 0.7mm ID. These flush rivets are TINY... less than a mm in diameter. Very scale in size and will be very interesting to look at. Each one is hand-placed. For guide lines, you have to apply a line on the foil. Normal felt-tipped markers or pens are out. I'm using a calligraphy marker that has a water-based ink. The line is smudgy when applied because the ink does not like the metal surface but also, the tip is VERY soft. This is necessary so that the marker does not leave a line in the foil. Harder tips WILL leave a line. The last step for these are to polish them. I have a buffing wheel and polishing compound that I will use in conjunction with my drill. More on that later. Again, these really are teasing shots but the different angles of light highlight how interesting this model will be to look at. Not just once, but multiple times at different times of the day. Different lights will hide and reveal different details.
IMG_7800.JPG IMG_7801.JPG

I have reference lines drawn on the hatch as well. My next big post will cover some additional details on the process of covering. I will likely be shooting video for this as there are a lot of things to cover and typing it out is not nearly as efficient.
 

willsonman

Builder Extraordinare
Mentor
LOL, well, thank you! I have to say that because I know what the final product looks like in my head. The polished aluminum will make this all that much more stunning. It will essentially look like flying jewelry. In the second image, on the darker panel. You can barely make out that on the left is a reflection of my arm and hand and at the top is my hair. I'm clearly wearing a dark shirt... in the same picture, note the grain in the aluminum in the lit panel. That will be very different after the polishing wheel.
 
Also, I have some updates!

First of all, I did the cowl flap mod.
After cutting the cowl and flaps -that worked out quite nice- I noticed there were only 8 flaps. Not scale (should be 11), and also a negative effect on the mechanics (more space required in order to turn the flap outwards). So I decided to make new flaps out of thin aluminium (I had a thought about glassing new ones, but aluminium seemed easier).
Wow, what a job! Two days of cutting, filing, sanding, glueing, re-doing and swearing, But voila, it works like a charm. Ofcourse, also the flap 'overlaps', so when they're spread, no gaps are visible.

Only thing left is finding a system to attach the cowl to the fuse. I'll be doing something like @willson did.
.
 

Attachments

  • 20190302_144737541_iOS.jpg
    20190302_144737541_iOS.jpg
    851.5 KB · Views: 0
  • 20190302_144752577_iOS.jpg
    20190302_144752577_iOS.jpg
    824.4 KB · Views: 0
  • 20190302_144759845_iOS.jpg
    20190302_144759845_iOS.jpg
    841.2 KB · Views: 0
  • 20190302_144812808_iOS.jpg
    20190302_144812808_iOS.jpg
    1.3 MB · Views: 0
Last edited:
Next update: the functional intercoolers!

Ofcourse, my 'challenge' here is the fact that I will not be doing a total 'strip' of the covering like @willson. So I have to be a little more carefull. The older version of the p47 i have already has plastic intercooler-thingies. I broke them out, leaving a gap of a certain size.
I developped my own intercooler mechanism, specifically for this gap, and printed them.
Finally I built them into the fuse and added a (one) servo for the opening/closing.
The intercoolers fought me every step of the way. Just as the fuse/hole they had to be build into. But voila, they work!
All that is left is to do some paintbrushing on the outside of the intercooler doors (the white and red parts).

PS. night here, difficult light for my phonecam, so photo's don't do it justice.
 

Attachments

  • 20190302_175352504_iOS.jpg
    20190302_175352504_iOS.jpg
    1.4 MB · Views: 0
  • 20190302_175432770_iOS.jpg
    20190302_175432770_iOS.jpg
    1.4 MB · Views: 0
  • 20190302_175452732_iOS.jpg
    20190302_175452732_iOS.jpg
    1.4 MB · Views: 0
  • 20190302_175501553_iOS.jpg
    20190302_175501553_iOS.jpg
    1.4 MB · Views: 0
  • 20190302_175512358_iOS.jpg
    20190302_175512358_iOS.jpg
    1.3 MB · Views: 0
  • 20190302_180158142_iOS.jpg
    20190302_180158142_iOS.jpg
    955.5 KB · Views: 0
  • 20190302_180232774_iOS.jpg
    20190302_180232774_iOS.jpg
    881 KB · Views: 0
  • 20190302_180245397_iOS.jpg
    20190302_180245397_iOS.jpg
    856.8 KB · Views: 0
Last edited:
And final update: the functional exhausts.

I designed my own exhausts and printed them over the course of a few weeks (10 or 15 iterations mind you). Decided to go for functional exhausts, so adding a small servo. I tried to do one servo for the both, but that became too complicated and weak.

Again, as I am not doing a total strip of the plane, the building-in is a very very tricky job. I had to cut a square and circel out of each of the sides, in order to stick the exhaust system through.
Paintbrushed the exhausts (weathered) already.
 

Attachments

  • 20190221_194941451_iOS.jpg
    20190221_194941451_iOS.jpg
    1.5 MB · Views: 0
  • 20190221_195042744_iOS.jpg
    20190221_195042744_iOS.jpg
    1.6 MB · Views: 0
  • 20190302_180418373_iOS.jpg
    20190302_180418373_iOS.jpg
    1.2 MB · Views: 0
  • 20190302_180529055_iOS.jpg
    20190302_180529055_iOS.jpg
    1 MB · Views: 0

willsonman

Builder Extraordinare
Mentor
Well done, sir! Yeah, servo reversing is pretty simple.. Just gotta be careful wen soldering tiny things.