L Edge
Master member
While exploring rudderless planes, wind has me grounded, so I decided to try making a EZ Pack V2 version of a B2 Spirit to see it that works
. Using Adams Redi-board (black), put one together that weighs 47.8 grams and decided to make it a pusher version.
For testing, used my setup in the cellar and went thruB2 designs and came up with one that seems to work.
I can say no damage was done where the tarplin catches the plane and it slides down and it gets caught by the loop and stops before it slide off.
To check CG, the concept is you release your plane at 1/2 throttle(say 5 ft) and see what happens, if it nose drops quickly, move your battery backwards. If the nose climbs, move your battery forward. To tune it, now move backwards say to 10 ft. Repeat the process move at intervals. I can go 42ft 3inches back.
What I do is, if the plane doesn't go straight, I move the battery laterally.
So now, 1/2 throttle, it will fly level, more power, it will climb and less power, it will slope down. Now the only thing left is to check is turns, so try low speed or high speed and you are set.
Make sure you pick a distance so it flys straight and then starts the turn and yet hits the tarp. So now you still have a brand new plane and no dings or damage to fuse or motors/props.
Wind is 5/15mph and tried it outside, hung in until swirling gust hit it, so will have to wait till another day.
By the way, if you are doing glide tests of your model, why not try something like this and save the dings and possible damage especially if it is a printed 3D model. The scoop on the bottom is a life saver.
. Using Adams Redi-board (black), put one together that weighs 47.8 grams and decided to make it a pusher version.

For testing, used my setup in the cellar and went thruB2 designs and came up with one that seems to work.

I can say no damage was done where the tarplin catches the plane and it slides down and it gets caught by the loop and stops before it slide off.
To check CG, the concept is you release your plane at 1/2 throttle(say 5 ft) and see what happens, if it nose drops quickly, move your battery backwards. If the nose climbs, move your battery forward. To tune it, now move backwards say to 10 ft. Repeat the process move at intervals. I can go 42ft 3inches back.
What I do is, if the plane doesn't go straight, I move the battery laterally.
So now, 1/2 throttle, it will fly level, more power, it will climb and less power, it will slope down. Now the only thing left is to check is turns, so try low speed or high speed and you are set.
Make sure you pick a distance so it flys straight and then starts the turn and yet hits the tarp. So now you still have a brand new plane and no dings or damage to fuse or motors/props.
Wind is 5/15mph and tried it outside, hung in until swirling gust hit it, so will have to wait till another day.
By the way, if you are doing glide tests of your model, why not try something like this and save the dings and possible damage especially if it is a printed 3D model. The scoop on the bottom is a life saver.
