It turns out that the + and - button exaggerate everything. If you really crank up the lift, the plane not only instantly takes off, but it goes a lot faster. Those buttons actually makes it easier to get the right amount of lift. As far as I can tell, the two points that are on top are for when you're flying up right, and the bottom two are for inverted. I have been keeping the two halves of the graph about the same.
I've also noticed with RCDP that you want to exaggerate the flying characteristics a bit. At least I think so. I never calculated out the vertical and horizontal surface area of any of the planes, but I did try to get the weight correct, but ended up making the first three lighter and they flew better. I've honestly been guessing on a lot of the factors, but I've been getting the planes close. I just quickly adjust everything to what I think it should be, but exaggerated, and I've been getting the planes close.
I'm trying to get better at flying inverted so I can test that out. And I've been testing glide slopes.
I adjusted the FT BB some more and I think I have it a lot better. I did what you said for the dihedral and it does seem to be better. (I also changed the drag and side lift and I think I adjusted the surface area of both horizontal and vertical.) I'll probably play with it some more.
I'm guessing for flying wings that the nose is supposed to drop when you bank it to a complete 90*. I almost have the first version of the FT Versa done. I want to re-watch the FT episodes and I think I should turn off the elevator trim I put on it so it flies inverted better. Well, maybe I'll keep that but add more lift for inverted. I heard that wings are supposed to have a little up elevator so I added that to the sim.