Jessek1486
Member
Hey thank you for watching the videos and and all of that!!Those videos are very helpful. Here's what I'm seeing:
You are throwing the plane with enough force for it to fly, so that's good.
The second video was close to what I would call a good glide, right until the end.
The third video looks like the plane may be on the verge of a stall: the nose stays high and the plane kind-of mushes towards the ground, then the nose begins to drop and the plane doesn't recover.
I think you're fighting a trim issue rather than a CG issue. Most wings need a little bit of a positive angle of attack to generate sufficient lift. In your pictures it looks like the one plane has a symmetrical airfoil. Symmetrical airfoils need slightly more angle of attack than a flat-bottomed airfoil to generate lift.
So here's what I think is happening: When you throw it, the plane is at a good angle of attack and starts to glide, but because the horizontal stabilizer is in line with the wing chord, it lets the nose drop, eliminating the AOA necessary to generate lift, and the plane begins to lawn-dart.
Here's my solution: Either add a shim under the leading edge of the wing to give the wing some incidence (I'd guess 1-2 layers of foamboard), or add in a little up-elevator trim until you get a predictable flight path. Once it flies predictably you can continue to tweak trim and CG to get a good glide.
So I was suspecting a trim issue, as I was reading up on that last night.
Bear in mind, I am not intending just to make a glider, but rather a powered aircraft so you're the first person to acknowledge that.
Would this still be considered a symmetrical airfoil? I think it might be the perspective of the original pics.
The tail wing is just a flat piece of foam, so maybe that is the issue?