I have played with the camera views, plus zoom controls. I will continue to experiment. I have also used the various tools such as HUD, map, and insert. Each helps provide context to flying the sim. I am just looking for a view that replicates as closely as possible the experience and spatial information of being on the flight line. Having said that… my particular challenge on the sim is aligning with the runway on final approach and landing reproducibly at a marker. My view(s) in the sim don’t show the runway until very late in the landing sequence. I find it hard to judge my altitude. Yes…altitude is in the HUD, which helps, but it does not replicate being on the flight line with a physical model.
thanks!
To see the runway better (more of it and sooner), use one of the shifted views. This view is described in the link in my prior reply. Understand how it works: the camera is angled downward with respect to the airplane, which, in turn, places the airplane higher in the frame (screen) and allows you to see more of the runway sooner. Next, fly at a site that has a light-colored runway, such as the Frasca site. With that flying site, you can see the shadow of the airplane on the runway when you get close to it. This provides some sense of elevation and position. Put another way, if you don't see the shadow, you have a poorer sense of elevation and where you are in the scene. Another idea is to fly with objects in the "near field," i.e., not distant objects like clouds. The large indoor hangar site in the simulator has a lot of background reference material (e.g., walls, doors), which helps as a reference for distance (eyes-to-airplane distance). There are other indoor sites (smaller) that have more familar objects that might work better for reference, e.g., "Oceana Armory". These can help to make up for loosing peripheral and stereo vision (depth perception) that you have in real life on the flight line.