My new Favorite Free Sim SeligSIM

PlaneFlyer36

New member
I had been using pica sim to teach people how to fly but a friend told me about this one and I would say it is comparable to RF8 in the graphics department. The physics are spot on. There are quite a few bugs I have not had one effect me while I am flying it is just somewhat difficult to setup. I enjoy flying this sim unlike pica sim where I could feel the physics and graphics lacking.
 

stratos

New member
I'm in the same boat on it being very good on physics and free to boot. I don't use other sims anymore ... unless I want to compare them. I don't run into bugs. If you hit some, report them to the developer. The response is pretty good there.
 

RBunch4468

New member
Just started experimenting with SeligSIM. I fly mainly warbirds. I notice that the three I've opened and flown (Corsair, FW190, Spitfire) all climb significantly under neutral controls and medium throttle. Has anyone else noticed this? Maybe an adjustment to CG in a copy of the models would help. Before I invest too much time changing things, I am interested if what I am experiencing is normal.

Thanks!
 

stratos

New member
Just started experimenting with SeligSIM. I fly mainly warbirds. I notice that the three I've opened and flown (Corsair, FW190, Spitfire) all climb significantly under neutral controls and medium throttle. Has anyone else noticed this? Maybe an adjustment to CG in a copy of the models would help. Before I invest too much time changing things, I am interested if what I am experiencing is normal.

Thanks!
I test flew the stock Hangar 9 Spitfire. It does not climb w/ mid throttle. Use the Data Monitor to see that at runtime your elevator deflection is in fact 0.9 deg. At mid throttle it needs no trim once the flaps are up and gear is up.
 
Last edited:

tenase

New member
I completely agree with you—SeligSIM is a fantastic step up in terms of both physics and graphics, especially compared to Pica Sim. The realism really makes a difference when you're practising, and it's great to hear you're enjoying it despite the setup quirks. Bugs can be a bit annoying, but as long as they don’t affect the core flying experience, it’s manageable.
 

RBunch4468

New member
Looking for input on what you use as camera views…. I am using SeligSim to practice landings, but have not found a camera view that provides a similar perspective to standing at my club’s flightline watching my model descend. I am looking for that view which lets me see the model and runway on glide slope prior to landing as ‘naturally’ as possible. Any ideas?
 

stratos

New member
Looking for input on what you use as camera views…. I am using SeligSim to practice landings, but have not found a camera view that provides a similar perspective to standing at my club’s flightline watching my model descend. I am looking for that view which lets me see the model and runway on glide slope prior to landing as ‘naturally’ as possible. Any ideas?
Did you cycle through the function keys to see all views: https://www.seligsim.com/manual/cameras.html
There are "75 specialized" views to try out. Then you also have zoom in/out which changes the view and there are other camera controls as well. Maybe describe exactly what you are trying to do beyond: wanting to see the airplane and runway in view when landing - what the sim does with many different cameras. You mention "runway on a glide slope". Are you talking about seeing some kind of landing aid, i.e. instrument or overlay? A HUD?
 

RBunch4468

New member
Did you cycle through the function keys to see all views: https://www.seligsim.com/manual/cameras.html
There are "75 specialized" views to try out. Then you also have zoom in/out which changes the view and there are other camera controls as well. Maybe describe exactly what you are trying to do beyond: wanting to see the airplane and runway in view when landing - what the sim does with many different cameras. You mention "runway on a glide slope". Are you talking about seeing some kind of landing aid, i.e. instrument or overlay? A HUD?
I have played with the camera views, plus zoom controls. I will continue to experiment. I have also used the various tools such as HUD, map, and insert. Each helps provide context to flying the sim. I am just looking for a view that replicates as closely as possible the experience and spatial information of being on the flight line. Having said that… my particular challenge on the sim is aligning with the runway on final approach and landing reproducibly at a marker. My view(s) in the sim don’t show the runway until very late in the landing sequence. I find it hard to judge my altitude. Yes…altitude is in the HUD, which helps, but it does not replicate being on the flight line with a physical model.

thanks!
 

Crash Test RC

Active member
I am having an odd issue. This is a screenshot of my entire screen. Why can't I see the other 3/4 of the home page? If anyone can help, it would be greatly appreciated.
 

Attachments

  • Screenshot 2025-01-09 175630.png
    Screenshot 2025-01-09 175630.png
    943.5 KB · Views: 0

stratos

New member
I am having an odd issue. This is a screenshot of my entire screen. Why can't I see the other 3/4 of the home page? If anyone can help, it would be greatly appreciated.
Answer is here:
I'm using option 2.
 

stratos

New member
I have played with the camera views, plus zoom controls. I will continue to experiment. I have also used the various tools such as HUD, map, and insert. Each helps provide context to flying the sim. I am just looking for a view that replicates as closely as possible the experience and spatial information of being on the flight line. Having said that… my particular challenge on the sim is aligning with the runway on final approach and landing reproducibly at a marker. My view(s) in the sim don’t show the runway until very late in the landing sequence. I find it hard to judge my altitude. Yes…altitude is in the HUD, which helps, but it does not replicate being on the flight line with a physical model.

thanks!

To see the runway better (more of it and sooner), use one of the shifted views. This view is described in the link in my prior reply. Understand how it works: the camera is angled downward with respect to the airplane, which, in turn, places the airplane higher in the frame (screen) and allows you to see more of the runway sooner. Next, fly at a site that has a light-colored runway, such as the Frasca site. With that flying site, you can see the shadow of the airplane on the runway when you get close to it. This provides some sense of elevation and position. Put another way, if you don't see the shadow, you have a poorer sense of elevation and where you are in the scene. Another idea is to fly with objects in the "near field," i.e., not distant objects like clouds. The large indoor hangar site in the simulator has a lot of background reference material (e.g., walls, doors), which helps as a reference for distance (eyes-to-airplane distance). There are other indoor sites (smaller) that have more familar objects that might work better for reference, e.g., "Oceana Armory". These can help to make up for loosing peripheral and stereo vision (depth perception) that you have in real life on the flight line.
 
Last edited: