tanmaychhatbar
New member
Hey, you can add the FT Edge to the list
https://www.knifeedge.com/forums/index.php?resources/ft-edge-540_ea.26424/
https://www.knifeedge.com/forums/index.php?resources/ft-edge-540_ea.26424/
Hey, you can add the FT Edge to the list
https://www.knifeedge.com/forums/index.php?resources/ft-edge-540_ea.26424/
I fly two variants in the sim, one's the one I uploaded, which I've meant to be to practise controlling a plane with really high throws. At around 20% less rates on the aileron and rudder, I find it flies almost exactly as it feels in real life. Try it out, let me know if you still feel the coupling's too strong.Thanks for making the additional models (Arrow and Mini Speedster)! Is the yaw/roll coupling really that strong in real life? It feels more like flying with aileron than rudder.
I fly two variants in the sim, one's the one I uploaded, which I've meant to be to practise controlling a plane with really high throws. At around 20% less rates on the aileron and rudder, I find it flies almost exactly as it feels in real life. Try it out, let me know if you still feel the coupling's too strong.
Hey Bernardo! You will need to use a 3d modelling software (I use blender) for most of the conversion process. Export the model from solidworks as an stl. Import it into whatever software you're using. Atleast for RF7, you'll need to reduce the number of polys, separate parts that you want to see break off, texture all parts, set parents, set names as shown on KEMax tutorial webpage, and then export as fbx(I'm not sure, but I think RF9 allows import of fbx).Hi all. I'm looking into getting a new plane in Real Flight 9, but I'm clueless on how to proceed. I have the 3D model in solidworks but I'm guessing I have to somehow convert to RFX and that's pretty much all I know so far. Any and all advice will be greatly appreciated.
Always open to feedback@tanmaychhatbar I just downloaded all your models from the swap page - thanks a lot! I can't wait to try them out.
Thank you so much, that's really helpful. I'll see if I manage to pull it off, if I run into some issue I'll drop by. Thanks mate, you're the bestHey Bernardo! You will need to use a 3d modelling software (I use blender) for most of the conversion process. Export the model from solidworks as an stl. Import it into whatever software you're using. Atleast for RF7, you'll need to reduce the number of polys, separate parts that you want to see break off, texture all parts, set parents, set names as shown on KEMax tutorial webpage, and then export as fbx(I'm not sure, but I think RF9 allows import of fbx).
Hi I click the download button on say the Arrow, it opened the dropbox Page and download then i get this ..... This file does not have an app associated with it for performing this action.That's the standard format for RealFlight so it should work. What menu path are you using to import the files?
LB