Hionimi
Sky Pirate
Hi, I guess many try the challenge of building a Bicopter, no thanks to that one movie with them tall blue dudes. Here in the Netherlands no one seems to go that far sadly... So time to change that.
Now, I consider myself creative and good with technical stuff, but I expect this to be a challenge still. To start, what are the main things to watch out for when designing/building a Bicopter? I noticed already that the CG must align with the rotors as perfectly as possible, but must it also hang below it for stability? (Noticed many of these things tend to rock back and forth.) Also, I guess the rotors must counter each other, so I was kind of surprised when I saw that the stock Bicopter settings in my KK2.0 both turn clockwise... (Maybe it is possible and done with the idea in mind that it is easier and maybe cheaper to get two identical props?)
Also, I guess the best way is just to stick with simple prototypes, just essential stuff, so I figured I'd build something like this first. Symmetrical both seen from the length and width axis which should keep it easy to have the CG dead-centre.
Eventually I hope to make a fuselage for it and there then comes the question if a functional elevator and maybe a rudder would be useful for when the craft is in motion. Of course if it works it's still the question whether or not it's worth the trouble.
Anyway, any tips you guys can share?
Edit: Actually, crazy, crazy idea maybe, if taking a bit of an Osprey-ish design, could it perhaps even glide in case of engine failure?
Now, I consider myself creative and good with technical stuff, but I expect this to be a challenge still. To start, what are the main things to watch out for when designing/building a Bicopter? I noticed already that the CG must align with the rotors as perfectly as possible, but must it also hang below it for stability? (Noticed many of these things tend to rock back and forth.) Also, I guess the rotors must counter each other, so I was kind of surprised when I saw that the stock Bicopter settings in my KK2.0 both turn clockwise... (Maybe it is possible and done with the idea in mind that it is easier and maybe cheaper to get two identical props?)
Also, I guess the best way is just to stick with simple prototypes, just essential stuff, so I figured I'd build something like this first. Symmetrical both seen from the length and width axis which should keep it easy to have the CG dead-centre.
Eventually I hope to make a fuselage for it and there then comes the question if a functional elevator and maybe a rudder would be useful for when the craft is in motion. Of course if it works it's still the question whether or not it's worth the trouble.
Anyway, any tips you guys can share?
Edit: Actually, crazy, crazy idea maybe, if taking a bit of an Osprey-ish design, could it perhaps even glide in case of engine failure?
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