Hy Luv,
Welcome to the forum!
V-tails are a bit of a complex beast when you start playing with them. Short answer is I wouldn't worry too much about it -- you can make up for some of the losses by moving your CG a little more forward to give your rear motors a bit more of a lever arm.
Somewhat longer answer is:
Look at the goal of a V-tail as a configuration. No, not "make something wicked cool looking" . . . although it is . . . It's to make a Y/T-copter configuration that uses side-thrust differential from two rear motors to generate yaw, instead of a tilt (traditional T/Y copter) or motor torque differential (the coaxial-tail'ed Y-4 copter). Like any Y/Tcopter, all four motors contribute to pitch, but only the front motors contribute to roll. Like the tilt version, the yaw is handled exclusively in the tail.
The big headache with the V-tail is a nasty roll/yaw coupling that's caused by the tail rotors. If you mix them into roll, as you roll left the left rear slows and right rear speeds up and you end up with a strong yaw (direction will depend if it's a V or A tail -- really annoying when it leans out of a turn).
Fine. So we don't mix them into roll . . . problem solved? not quite -- we've only covered half of the coupling. The same thing will happen when we Yaw . . . one motor slows, another speeds up and boom! Coupled roll. So what do we do about it? Keep it to a minimum, meaning keep rear motors as close together as we can afford . . . but the props get in our way of this.
The boom angle and tilt angle on the V-tail batbone is pretty well fixed by the batbone geometry, so not much you can do to move the motors closer to each other, except moving the motor on the boom . . . farther forward makes them closer together which is better for reducing roll/yaw coupling, but farther back is better for load balancing . . .
If you haven't bought the motors yet, having a higher KV motor on the rear will help you with this balancing act (they can throw a shorter prop with maybe a little more thrust), but if they're all the same, moving the CG forward with a camera or battery will have much of the same effect.