As a mild distraction from my other projects I was recently inspired by the overall shape (thanks CrashRecovery) of the Storch wing to do another WWI era plane. This will not be my typical building but more along the lines of FT building.
For those who are wondering why so small (?), a 1/12 scale Gotha comes in at a wingspan of 77.75 inches, or nearly 6.5 feet! No small plane here. I felt my approach was different enough that warranted an alternate for others who may not find playing with Sketchup a good way to go. I will go through the design, prototyping, and publishing process in detail and hope to help others out to find good ways to make their dream plane come alive.
I prefer Wings3D as my program of choice. Some may find it tedious to use multiple programs but I find Wings3D simpler to use and its a carry over from my time modeling custom planes for RealFlight. So I'll vaguely explain what I do as I go and please feel free to chime in with questions.
Program orientation: In the edit--> preferences-->camera tab I use 3ds max camera mode. The top right corner has your view buttons. I use perspective view mostly. It distorts your view when you are at angles but when on a top, side or front view its precise. Press the Y, X, or Z keys to get to your precise views. Alternately, to view from the opposite directions combine shift with that. The top middle allows you to select your verticies, edges, planes, or entire objects. Save your 3-view pictures as JPEG format and keep them in the same directory as your saved WINGS file. I generally use MS paint or GIMP to isolate each view independently. I'll explain further commands as I use them.
To start with I right-click (RC) and make a cube for a bounding box. Default dimensions are 2x2x2. RC with the cube selected (red) and I scale the x-axis to my wing length. You can use the slider or you can press tab and type in the precise percentage. 77.75 /2*100=3887.5% enlargement of that axis. Deselect the cube and RC and select image plane. Import your top-view. Select and use the rotate tool to rotate to the correct orientation. Again, use the tab button to select precise angles. Then RC scale uniform to scale until the wingspan is correct to your cube. Once it is correct deselect it and select the verticies aft. Then RC and move along the Z axis to the tail of the top view. Do the same for the front. Import your side and front views in the same way, as image planes, and size them.
Keep in mid that your views will generally NOT align well. Most 3-views are artist drawings so you have "fudge factors" to deal with. At this point I was ready to start making components. You are generally done with your bounding box. You can delete it at this point but there are some rare instances where you may need it again so I just click the eye to hide it.
For those who are wondering why so small (?), a 1/12 scale Gotha comes in at a wingspan of 77.75 inches, or nearly 6.5 feet! No small plane here. I felt my approach was different enough that warranted an alternate for others who may not find playing with Sketchup a good way to go. I will go through the design, prototyping, and publishing process in detail and hope to help others out to find good ways to make their dream plane come alive.
I prefer Wings3D as my program of choice. Some may find it tedious to use multiple programs but I find Wings3D simpler to use and its a carry over from my time modeling custom planes for RealFlight. So I'll vaguely explain what I do as I go and please feel free to chime in with questions.
Program orientation: In the edit--> preferences-->camera tab I use 3ds max camera mode. The top right corner has your view buttons. I use perspective view mostly. It distorts your view when you are at angles but when on a top, side or front view its precise. Press the Y, X, or Z keys to get to your precise views. Alternately, to view from the opposite directions combine shift with that. The top middle allows you to select your verticies, edges, planes, or entire objects. Save your 3-view pictures as JPEG format and keep them in the same directory as your saved WINGS file. I generally use MS paint or GIMP to isolate each view independently. I'll explain further commands as I use them.
To start with I right-click (RC) and make a cube for a bounding box. Default dimensions are 2x2x2. RC with the cube selected (red) and I scale the x-axis to my wing length. You can use the slider or you can press tab and type in the precise percentage. 77.75 /2*100=3887.5% enlargement of that axis. Deselect the cube and RC and select image plane. Import your top-view. Select and use the rotate tool to rotate to the correct orientation. Again, use the tab button to select precise angles. Then RC scale uniform to scale until the wingspan is correct to your cube. Once it is correct deselect it and select the verticies aft. Then RC and move along the Z axis to the tail of the top view. Do the same for the front. Import your side and front views in the same way, as image planes, and size them.
Keep in mid that your views will generally NOT align well. Most 3-views are artist drawings so you have "fudge factors" to deal with. At this point I was ready to start making components. You are generally done with your bounding box. You can delete it at this point but there are some rare instances where you may need it again so I just click the eye to hide it.