Lol I can do inverted figure 8’s on a 3D plane. It’s the helicopters I haven’t mastered yet! Total different concept, because it’s like flying everything on a ball, but now you’re trying to move in a mirror, while utilizing only half of the throttle stick to keep the helicopter from hitting the ground.
It’s a LOT of sim practice so I don’t end up with a “dumb thumbs” moment (and I still have a moment or two of those where things go a little sideways and I forget which way is left or right, or that I need to tilt the nose of the heli up or down in addition to pitching left or right AND giving a bit of collective!)
In the old days, we started off with the Cricket and it had no gyro at all!!!! As time passed, mechanical to electrical gyros improved the game of going inverted. Way you did it was roll it or go 1/2 loop and flip the switch.(See below) You still used increase throttle to add collective. As time progressed, the programmable 1/2 throttle where less throttle increased collective, that was something you had to unlearn and re-learn as well as still using the "opposite" approach to make turns. And of course we didn't have head holding (ours was tail only) gyros or sims.
Took some practices to get the throttle in the right position so it didn't change altitude.
Look at all the dip switches and pots that you used to get your heli ready for competition. Had three helis(one backup) to program and each had to be set up for each the individual traits of the flyer.
Worst accident was when a wooden blade(yes that was all we had) left the blade holder as it wound up, hit the other blade, thru out the battery and it self destructed to the point that even all servos were destroyed.