Pieliker96
Elite member
Well I've always wanted to make a plane specifically for combat, and now seems to be as good a time as ever. I'll be using parts I have laying around to save cost and aiming to make a plane which is durable, defensive in design, and has offensive capability.
Hardware:
Flitetest Power Pack C on a 9x6 or 9x9
Two Emax ES09MDIIs
Two 2250 4s batteries in parallel
20"x1" carbon-fiber tube spar: and offcut from the XB-70 project
Design Choices:
A flying wing design for its mechanical and aerodynamic simplicity while providing minimal snag points during collisions
Prop-in-slot to move the prop to where it is least vulnerable in collisions, at the expense of efficiency
Control surfaces in the propwash to provide enhanced control authority, especially at low airspeeds
A camera mount to catch the action from the air
Skids or deflectors will be used to protect servo linkages, the camera, and minimize scratches on belly-landings
An opponent snag-and-drop system, similar to that in this reddit post: The line will be deployed on takeoff and held to my plane by a friction-fit parachute. When it snags another plane, the parachute will pull out of my plane and either slow the descent of or inhibit the flight of the plane it attaches to. I have successfully snagged other planes with a line back at FF21, though my plane at the time was a little bitty profile 3d plane - I ended up getting dragged around by my opponent instead of bringing them down!
Design Goals:
A TWR of around 1 (preferably greater) would ease launching
10 minutes of flight time in cruise would ensure I make it decently close to the end
The plane in general should be mechanically strong - more, thicker structure
The leading edges and nose should be especially stout, to take an impact
Some of the components, including a ~22" diameter Estes parachute.
Hardware:
Flitetest Power Pack C on a 9x6 or 9x9
Two Emax ES09MDIIs
Two 2250 4s batteries in parallel
20"x1" carbon-fiber tube spar: and offcut from the XB-70 project
Design Choices:
A flying wing design for its mechanical and aerodynamic simplicity while providing minimal snag points during collisions
Prop-in-slot to move the prop to where it is least vulnerable in collisions, at the expense of efficiency
Control surfaces in the propwash to provide enhanced control authority, especially at low airspeeds
A camera mount to catch the action from the air
Skids or deflectors will be used to protect servo linkages, the camera, and minimize scratches on belly-landings
An opponent snag-and-drop system, similar to that in this reddit post: The line will be deployed on takeoff and held to my plane by a friction-fit parachute. When it snags another plane, the parachute will pull out of my plane and either slow the descent of or inhibit the flight of the plane it attaches to. I have successfully snagged other planes with a line back at FF21, though my plane at the time was a little bitty profile 3d plane - I ended up getting dragged around by my opponent instead of bringing them down!
Design Goals:
A TWR of around 1 (preferably greater) would ease launching
10 minutes of flight time in cruise would ensure I make it decently close to the end
The plane in general should be mechanically strong - more, thicker structure
The leading edges and nose should be especially stout, to take an impact
Some of the components, including a ~22" diameter Estes parachute.