Dihedral has a stabilizing effect on a plane - it helps it roll back to level flight.
When a plane with no dihedral rolls to the side, both wings lose lift in the same amount - and if it goes too far it will stall and just fall out of the sky sideways. Ask me how I know
Adding dihedral creates an effect where the plane rolls to the right, the right wing actually becomes more level while the left wing is at a higher angle. The level wing creates more lift than the wing at the high angle, which pushes the right side of the plane back up till the wings both have the same angle when the plane is level. Pretty neat, eh?
So when you want to design a plane think about how you want it to fly. If you want it to be very acrobatic and able to do super fast rolls and turns, use very little or no dihedral at all. If you want to be very stable - perhaps even just a 3 channel without any ailerons, use a pretty high amount of dihedral. If you want a sort of fun flying ability that's not crazy to try and control but can still zoom around, use just a couple degrees of dihedral.
You can do any of these on a T-28 design - it might not be as scale as finding the exact measurements of the full size plane, but you will have a model that flies like you want it to.