I'd say it depends on the NASA engineer
First off, the descriptions are complicated because it's complicated. Change the airfoil shape, airspeed, wing cord, or angle of attack, and the needed area to stay aloft changes. In flight we commonly change airspeed and angle of attack to rise or sink in the air. On airplanes with flaps, "changing the airfoil" is exactly what flaps are doing to trade drag for a lower stall speed.
Kinda makes it hard to say "I want a plane that can carry X" and get
exactly there without hitting some nasty concepts along the way.
But this is like hand grenades and horse shoes -- close enough counts. The easiest way to get close . . . Wing loading. How much weight per area of wing:
Gliders: < 10 oz/sq.ft
Trainers: 10-15 oz/sq.ft
Sport planes: 15-20 oz/sq.ft
Warbirds and heavy scale planes: 20-25 oz/sq.ft
There is a method called cubic-wing-loading that's a bit more accurate in following these trends as the airframe scales up and down(because the air doesn't), but I find that more useful when approaching extremely big (giant scale), extremely small (peanut scale) or comparing performance between two that are close in loading, but different in size -- Raw wing loading estimates are a suitable pace to take a first guess at your weight allowances and wing area.