My day-job is adding VR support to a large game platform, so this is fairly relevant to me. I've thought about it a few times, but I don't think I've seen anyone else talk about it. Maybe because it's so ridiculous that they fear exile.
However, current VR headsets are very low-latency, have great displays, and have great head tracking. I think I could hack something together that'd allow me to render the feed from a video receiver into 3D space, and take head rotation and use it as input for gimbal servos.
It would be annoying to lug around a laptop capable of doing this though, and I don't really know enough about the VTX/VRX hardware to pull it off yet. But I don't think it's strictly impossible... it'd just be an unnecessarily expensive setup. If someone could recommend an FPV setup that gets me decent resolution into a form usable by a typical PC, we'll have a fun build thread here.
However, current VR headsets are very low-latency, have great displays, and have great head tracking. I think I could hack something together that'd allow me to render the feed from a video receiver into 3D space, and take head rotation and use it as input for gimbal servos.
It would be annoying to lug around a laptop capable of doing this though, and I don't really know enough about the VTX/VRX hardware to pull it off yet. But I don't think it's strictly impossible... it'd just be an unnecessarily expensive setup. If someone could recommend an FPV setup that gets me decent resolution into a form usable by a typical PC, we'll have a fun build thread here.