My first quadcopter - Suggestions & Parts list

Micha

Noobidoo
Still waiting.... I'm practicing every day on a simulator.
So I was thinking what firmware I should flash my kk2.1.5 with...
I'm supposing KK2V1_1V19S1Pro? Since that's the latest one. But it does say 'Pro' at the end does this mean it's more advanced or anything?
Also, I was wondering what the kk board does when it's gets out of range. I'm using a Turnigy 9X and different sources show a different range. I hope it slowly descends...

Are there any other preparations I could make so I can get flying as fast as possible?

Cheers

Micha
 

Craftydan

Hostage Taker of Quads
Staff member
Moderator
Mentor
The "pro" has more options available to you, where the "lite" versions is set up to resemble the oldest menus so the old setup videos won't confuse a new builder with options that aren't explained (and don't need to be touched anyways).

If you can keep your self from fiddling with options you don't understand (hmmm, I wonder what this button does? let's press it and find out) OR you're willing to take the time to learn what the options do and why you'd want to use it, the "pro" is just fine. Otherwise the "lite" will hide options from you that you can leave at default, but might or might not make it better if set right.


The failsafe behavior on a kk2 will depend on what your RX does when it looses the link.
- if it continues to send the last set of instructions, then however you left it, that's the direction it goes.
- If the RX reverts to a "set" failsafe, you'll need to define the settings.
- If it reverts to "neutral" (center sticks, 0 throttle), or reverts to "no commands" the kk2 will stop the motors and the frame will fall out of the sky.

It's easy to test, once assembled (and I recommend you do) -- pull off the props, arm and throttle up to ~50%, then turn off your TX. whatever it does next is what it will do if it flies out of range.


Overall, for a failsafe, I ALWAYS prefer the fall out of the sky, even on controllers that support RTH -- if it falls out of the sky, you almost ALWAYS can find the crash site and recover the craft. Yes, it might be in pieces, but in a fly-away you get NOTHING back, including any onboard video. Also on "controlled descent" failsafes (set low throttle and cut off after a preset-period of time) the craft can drift quite a ways, and might drift into a crowd . . . with motors running -- the point is you have no control and you're letting the controller continue to fly without input from you.

If you're not flying over people and you loose control, if the motors cut off, your chances of injuring someone and/or loosing the airframe outright is practically nil. The longer those motors run and the longer the craft attempts to fly itself without input from you, the more each of those chances increases. IMO, not worth the risk.
 

cranialrectosis

Faster than a speeding face plant!
Mentor
Float to the ground failsafes also have the tendency to keep your motors running on the ground. If the motor is obstructed you may destroy your motor or ESC. If the motor is still spinning and you want to pick up the copter, you may find that challenging.

I too opt for the 'stop motors and fall out of the sky' failsafe. So long as I don't fly over people, it is the simplest and tends to work the best for me.
 

Micha

Noobidoo
Thanks guys for all the info again!

It'll probably take a while for everything to be shipped. (I bought everything from the global warehouse and I live in the Netherlands). I hope everything comes in one piece and that there are no broken motors. I'll ask someone to film the maiden and I'll post it on here. I hope nothing too spectacular happens....