Ouch! That drop out of the sky is harsh...
To be honest I don't get those guys with the flip 1.5 hovering perfectly out of the box either. My first build was pretty much exactly the same as yours and I had all sorts of problems. I also did many things wrong and learned a lot but the FC itself never really gave me a good flight experience. I upgraded to a Flip 32 (Naze clone) and things got much much better onwards. Strangely enough, on later build I was short an FC and slapped the old Flip 1.5 on there and it did pretty well. But this was a standard quad not a spider and I had erased the EEPROM (through Ardiono) on the chip and reflashed it with fresh firmware. So this is something you could try as well.
The FT Spider Sketch from RTFQ to my knowledge is exactly the same as the standard quad. What would be relevant is the motor mix I mentioned before, which is asymmetric on a spider. This is something that can easily be modified in Cleanflight (for boards like the Naze, CC3D, etc.) and should be possible in MWC although I have no idea how. This helped my Ehub fly a lot smoother... but it's something down the road when your ship basically flies ok.
I would suggest at this point you get yourself another board like cc3d (20 bucks) as you can run cleanflight on it or the Open Pilot software. The later has a great setup wizard and with that I have had those out of the box perfect hover experiences. Or when using cleanflight you have a ton of options, which are easy to access (and lots of tutorials on it) to combat all sorts of strange behaviour. It's a fork of MWC, but you don't need to mess with the arduino code to change things. This of course is assuming that you don't have any hardware / build related issues on your ship.
Lastly, why your quad drifts to the right, apart from the FC possibly just not working well, could only be a matter CG, ESC not calibrated properly (although that should result in worse behaviour) or some sort of RC input it receives which shouldn't be there. Perhaps see if you can use the trims on the radio to get rid of it for now.
Also, looking at the video: It doesn't do all that bad in the beginning, then you let it rise. Starting out it is difficult piloting these things. I believe with some practice you can get this thing to hover as it is. Many constant and small inputs instead of big gestures...
Sorry I can't offer more specific help at this point...