For compound deltas, like my cranked arrow design, the outboard section of the wing increases in lift slower than the inboard section and stalls sooner. In general, for delta wings, there are two mechanisms of lift generation. First, there is the normal linear lift, same as any wing generates. Then there is vortex lift which is generated by the powerful leading edge vortex. Vortex lift is why delta wings are so good at high angles of attack. In general, you need a leading edge sweep greater than 60 degrees to get the full benefits of vortex lift. So, for my design, since the inboard section has a very swept leading edge, it generates vortex lift very effectively, but since the outboard section only has a sweep of about 45 degrees, or even lower in some iterations, it mostly relies on the vortex from the inboard section to avoid stalling. So, the inboard section of the wing, which is also further forwards on the plane, increases in lift faster making the plane want to pitch up. To counter that, the CG needs to be a fair bit more forwards. This is really only going to be an issue with compound delta wings like my design, and unless it's a cranked arrow wing, it shouldn't really apply.
This simulation shows the vortex pretty clearly. It's very powerful over the inboard section of the wing which is more forwards. However, on the further aft outboard section of the wing, the air pretty much flows straight over the wing except for at the very tip where you get another vortex, this time contributing to induced drag.
As opposed to on a plane like the F-104 where the air pretty much flows smoothly over the wing except for the wingtip vortex (in this picture you can see how wingtip accessories like dummy tanks or missiles help reduce the strength of the wingtip vortex and actually improve aerodynamic efficiency - an effect present in both RC models and the real F-104).
As far as progress on building the next version, I haven't really had the couple hours to just sit down with a hot glue gun and some foam to finish putting together my next testbed. It's about two thirds finished, so I might be able to get it done this week, but things have been pretty busy in real life on my end. Probably the most notable progress I've made was finding this 360-degree render of a 6th gen fighter from Collins.
After modeling it in CFD, it looks like this design is more stable than anything else I've looked at so far and is even approaching the stability of a more conventional plane. It looks like it probably comes from a different set of geometries to the set I've been honing in on, and I'm not convinced by some aspects of its looks, but it's so much more stable I might end up going with it.