Hi..
why is this flying like this?
my setup:
-motor: detrum 3715A 900Kv, took from (Gee Bee dynam).
-Propeller: 12x6.
-ESC: Detrum 40A.
-Battery: 2700mAH, 3S, 20C
my Storch weight i think around 1.2Kg..
Hi..
why is this flying like this?
my setup:
-motor: detrum 3715A 900Kv, took from (Gee Bee dynam).
-Propeller: 12x6.
-ESC: Detrum 40A.
-Battery: 2700mAH, 3S, 20C
my Storch weight i think around 1.2Kg..
Those electronics should work for just cruising around. You won't have a lot of extra power, but it will fly.
Excuse, me, but... what? The electronics came from 1.2kg plane that was way faster than the Storch is supposed to be: Dynam Geebee 1270mm. Since Detrum are usually installed in PnF/BnF kits or sold as spare parts, it's hard to find detailed specs; but the whole 3715 family seems to fall around 400w/1200g of static thrust spot. 1:1 thrust to weight ratio is definitely much more than "cruising is ok, but no extra power". You will probably not be able to hover, but the vertical climb will be practically unlimited. That's of course after you will resolve your CoG issue.
The foam is probably your problem then. The different weight distribution will throw off the CG.
If you can get 1/4 or 1/2 oz tyre balancing weights, they would work well to offset the balance. Just attach them near the front (in the the area hidden by the power pod if you can). Might not even need many depending on how out of balance it is.
Tirick
Excuse, me, but... what? The electronics came from 1.2kg plane that was way faster than the Storch is supposed to be: Dynam Geebee 1270mm. Since Detrum are usually installed in PnF/BnF kits or sold as spare parts, it's hard to find detailed specs; but the whole 3715 family seems to fall around 400w/1200g of static thrust spot. 1:1 thrust to weight ratio is definitely much more than "cruising is ok, but no extra power". You will probably not be able to hover, but the vertical climb will be practically unlimited. That's of course after you will resolve your CoG issue.
Yes, the Storch is draggy; and that's why it doesn't want to fly really fast. But it was never meant to. On the other hand, it has huge, high lift wing, so it doesn't need to as well. Pulling out of a mistake doesn't usually mean "apply full power - the more the better - and wait". It's more like "bring it back to level flight, use the motor to keep it in the air long enough". 1:1 t/w is more than enough for that.
Yes, the FliteTest crew tends to overpower their airplanes, but that doesn't mean it's the only way to fly them. I'm currently flying my Storch with 1:2 t/w, and I have no problems with full aerobatics: loops, rolls, hammeheads (or as some prefer to call them: stall turns), inverted, knife edge; you name it. It's true that the plane is not capable of any 3D stunts (it was not designed to be, that's what the Buskwacker is for); but it's definitely not "cruising around, nothing else" as well.
I agree with you that rebuilding the plane in't usually the first and/or best choice. But in this case it MAY be. As described by iqbal2403, the plane is already on the heavy side, with pretty heavy motor and all the electronics all the way forward. With 1,2kg AUW, it may require a lot of extra weight to balance it properly. If there is a chance that excessive use of hot glue is to be blamed for CoG problems, rebuilding the fuselage (not the wing, it doesn't change anything) may be a good option to try. But that decission can be made by the builder only.
The Storch is a super draggy airframe, and unless that motor exceeds estimated specs, in reality it will slow a lot in a full vertical climb. It will suck up a lot more power just flying than the Geebee the motor came from.
Most of the Flitetest planes you see in all their videos have a thrust to weight ratio much higher than 1 to 1. So I stand by saying it will be fine for cruising around, just don't expect extra power on hand to pull you out of a mistake.
I also wouldn't jump straight to rebuilding the plane. If it's still in good shape after the crash, do as suggested above and add weight to the nose until it balances.