maybe I am missing something in your photo, but it looks like you have a fixed offset for center of the angle control bit. That seems like it would work better to be able to move that anywhere in an area around that point (so thrust can be vectored in any direction and any amount of thrust, vs having to rotate the thrust and be required to change the motor speed to change the amount of thrust).
You are not missing something.
My previous edition had the 2D vectoring arrangement that allows it to change magnitude and direction. However, it was very complicated, large, and locked up when I tried to move it. This current (should I call it rotary?) vectoring mechanism is "reverse engineered" aka copied from Rcjetflyer2, and it's super simple to hook up with just a single servo/linkage. That lets me just work on the parts that actually generate thrust, instead of just the linkage that's only needed when it makes enough thrust to fly. The last design (it's back a little farther on this thread) had the 2D vectoring arrangement, and I was spending much of the design/debugging time on getting it to not lock up (I was very unsuccessful at this). Perhaps I'll try to come up with a better 2D way when I get this working better.
2jujube7
Just a point but a symmetrical wing section works equally well either way up so it could produce lift on both the top and bottom arcs if the incidence is correct. Or am I missing something?
Yes. A symmetrical airfoil would generate more lift, be more efficient, and overall just work better. I'm just sticking with a rough Clark Y airfoil shape in order to have the flat bottom that's easy to 3D print without the hassle of dealing with supports or post processing sanding.
On second thought, I'm actually getting thrust out of the cyclocopter now so I
should probably make them symmetrical soon to see how much of a difference it makes. I made the flat-bottomed Clark-Ys when I was still trying to figure out how to get the thing to not fly apart when I used it, so it might be time for a change.
Perhaps too much incidence on your offset device? Most of what I use stalls at 10 degrees positive and 3 degrees is pushing it for drag polars
This is a valid point. I'm pretty sure that I read somewhere that a 45 degree angle of attack was the most efficient pitch to generate thrust, but I would have read that a good 4 months ago when I was doing a bunch of research, so I could be mistaken. I'm going to be printing out different parts to allow different AoAs of the Airfoils, and I'll be thrust/power testing them to find the most efficient set-up.