BETA Rules
FLITE TEST CARD GAME RULES
“FUN, FLIGHT AND COMMUNITY”
OBJECTIVE:
Have as much fun preparing for Flite Fest by building, fly and repairing aircraft while contributing to the community.
GAME CONTENTS:
52 Aircraft Deck Cards
84 Parts Deck Cards
1 8-sided die
4 Power Pack sets –
PowerPacks A,B, C & F
8 Pilots
1 Skill Marker Punch Card
1 Time Tracker
4 Player Pawns
GAME COMPONENTS:
AIRCRAFT DECK CARD:
PART DECK CARD:
PILOT CARD:
POWER PACK CARD: TIME TRACKER:
SKILL CLIPS:
Build clip Piloting Clip
D8:
SEQUENCE OF PLAY:
Each month consists of these phases; PART ORDER, INSPIRE, BUILD, COMMUNITY, FLIGHT. All players do their actions at the same time. Any player may replace a BUILD PHASE or FLIGHT PHASE with a FORUM CONTRIBUTION.
FTCG Vβ.1.1 rules and cards are licensed under CC BY-NC-SA 4.0 licensing. With the exception of FliteTest and gremlin logos and all FliteTest Aircraft images which are the property of FliteTest.
SETUP
Shuffle both decks and place the PARTS DECK and the AIRCRAFT DECK at opposite ends of the center play area. Layout face up AIRCRAFT CARDs equal to two more than the number of players. This is your inspiration pile. Discarded PARTS CARDs are placed face up in the swap meet next to the Parts deck. Every player receives a hand of 5 PARTS CARDs. This is a pilot’s maximum hand size.
GAME LENGTH:
Decide on how many months (turns) until Flight Fest. 6 short game, 9 average, 12 long.
ENDING THE GAME
The game ends when the TIME TRACKER reaches GO!
FORUM CONTRIBUTION
In a BUILD or FLIGHT phase where a pilot is unable to participate, they may contribute to the forums and increase their points. FORUM RESULT = ROLL + BUILD/MAIDEN SKILL or PILOTING SKILL.
Result Forum Reward
1-2 Post is no assistance
3-6 Helpful post, +1 fun, +1 Community point
7-8 Great help for all, +2 fun, +2 Community point
PART ORDER PHASE
Players may select one swap meet card as part of hand replenishment from the part deck, selected in descending community point order. Roll-off for ties.
INSPIRE PHASE
Pick a face up aircraft deck Card from the inspiration area. A player is limited to three (3) aircraft. An existing aircraft may be place at the bottom of the AIRCRAFT DECK at the beginning of this phase. At the end of this phase replenish empty INSPIRATION AREA spaces.
BUILD PHASE
Place Part cards under craft or se the cards to build a plane you picked or build power packs to use with the builds. Parts are put fanned out under the aircraft card to note its build status. When a craft is complete, the parts are placed in a clean stack underneath. Power packs are built separately and stacked neatly sideways when complete. Batteries are placed next to the power packs. A craft is READY when all components required are available. READY aircraft may take part in the FLIGHT PHASE. (See play table setup)
COMMUNITY PHASE
Each player may offer cards to help other players complete their builds. Each card used this way rewards the giving player 1 fun point. PART Trades between players offer no reward. At the end of this phase each player may place one card in the swap meet.
 
FLIGHT PHASE
Only ready aircraft may fly in this phase. Power packs may be swapped between planes to fly more than one plane of the same power pack type
MAIDEN The first flight of a READY aircraft. FLIGHT RESULT = ROLL + BUILD/MAIDEN SKILL + aircraft MAIDEN MODIFIER -1 Nerves Modifier. Skill rewards are to the pilot’s BUILD/MAIDEN SKILL a success or great success result earns the reward below and the community point value of the aircraft.
FLY To fly a READY aircraft. FLIGHT RESULT = ROLL + PILOTING SKILL + aircraft FLY MODIFIER. Skill rewards are to PILOTING SKILL.
RESULT FLIGHT REWARD
1 Spectacular crash, lose 3 parts, +2 community pt, +1 Fun to all other Pilots
2 Crash, +1 skill, Lose 1 part.
3-4 No Success: +1 skill
5-7 Success, Aircraft Fun Pt. & +1 Skill,
8 Great success, Aircraft fun +2 & +1 skill
Part loss is random.
Batteries lost during a crash will catch fire (on an odd re-roll), if so lose all parts and aircraft.
A player may exchange 2 Community Points to add +1 to any roll.
END MONTH:
The month is over after the FLIGHT PHASE, the TIME TRACKER is reduced by 1 as Flite Fest approaches
WINNING THE GAME:
Play continues for the agreed upon months (turns) until FliteFest(FF). The player with the most fun readying for FliteFest has won.
OPTIONAL RULE:
PILOT preferences: Each pilot has a hobby preference and earns +1 fun during preferred actions.
All Play occurs by Community point order.
Play continues to FliteFest
Special thanks to:Flite Test, the FT Community and testers who helped make this Game a Reality; AiRCPirates, PsyBorg, Joseph Webb, Rachel Moore, Amanda Kumpf, Quinn Allen, Thomas Covington, Randy Miller
Home Brew Rules:
Welcome to the FliteTest Yearly Fly Event – FliteFest!
OBJECTIVE:
Have as much fun joining in the events at FliteFest (FF) and use collected community contribution points and helping complete the Community Build, Mass Fly and Combat events with a MVCP award at the end.
FF PREPARATION:
Pilots discard unfinished planes. All PARTS CARDS are returned to the PARTS DECK..
The AIRCRAFT DECK is shuffled and an AIRCRAFT CARD is drawn. This is the COMMUNITY GIANT SCALE BUILD AIRCRAFT. A die is rolled. Half the roll, rounded up +1, is the size multiplier for the Community build.
FF COMMUNITY GIANT-SCALE BUILD EVENT:
This is a massive community build. Any pilot may volunteer now becoming a VOLUNTEER PILOT. Each volunteer pilot (VP) will be limited during other events until the build is complete.
The Community Giant-Scale Build craft must be built during the three Events, followed by maiden flight during the combat Event.
Before each event, VPs gain parts equal to a build roll, (maiden skill +roll). A roll of 1 means a sponsor donates 4 needed parts. Non-VP pilots gain their Build skill in parts each round, for spares or help with the CGSBE.
On successful build completion, VPs earn is the size multiplier times the Fun value of the plane selected. This is awarded to all VPs, All earn Community Points of the plane. Non-VPs may donate parts for fun points as usual.
Example: The Baby Bugatti is selected, and a 4 is rolled that means it is a 300% baby Bugatti needing 3 sheets of foam and 6 servos and three A sized power packs, with batteries and is worth 6 fun points to all VP if completed.
VP may use 1 less plane in other events until the build is complete. They may use their planes for parts to build the Giant-scale craft.
FF MASS FLY EVENT:
Objective: Get everyone's Aircraft in the air.
Method: Each player submits at least two AIRCRAFT. Four cards representing Non-Player Craft (NPC) are turned over from the AIRCRAFT DECK
Play: Place marker on each functioning craft at the beginning of each turn. Players roll a FLY CHECK to keep their aircraft aloft. Roll a FLY CHECK (skill modifier 0) for all NPC.
1 Big Crash – Turn Aircraft facedown, +2 community Pts. +1 Fun for all other pilots
2 Mid-air Collision – Roll the die, count out the number through the remaining aircraft clockwise. Both craft are turned facedown
3 Aircraft Lost (Turn Aircraft Facedown)
4-5 Lose Track (Re-roll; Odd: Big Crash, Even: Keep flying)
6-7 Success, +1 Fun
8 Great Flying +1 to next Skill roll. +1 fun
This repeats until only one aircraft remains, ending the event. At the end of the event, each Pilot earn fun points for each marker, and picks 1 AIRCRAFT flown and earns the Craft cards fun and community point values. The winner earns twice the AIRCAFT earnings.
Player may exchange 2 Community Points for +1 on the next roll.
FF COMBAT EVENT:
Each player selects one Aircraft to put streamers on, and enters aerial combat against all the players and four Ghost Pilots (0 skill mod).
Each round a marker is place on all craft in the event. All the Players make an inverse FLY CHECK (Roll + Pilot FLY skill modifier minus(-) the Craft's Fly modifier) at the same time. This represents how more difficult/maneuverable planes are better suited to combat.
1 Collision: and results in another random aircraft being taken down. Roll, count clockwise through remaining aircraft, both planes are placed face down and removed from the event.
2-6 Still Flying
7-8 Cut a Streamer: The pilot with the lowest result turns their craft facedown, removed from the event.
This continues until only one pilot remains or 8 turns. Each marker earns the pilot 1 fun point. The LAST PILOT(s) airborne earn 2 Community pts. In the event the last two pilots each roll a 7 or 8, they eliminate each other but both earn the LAST PILOT Fun points, ending the event. All pilots lasting 8 rounds earn LAST PILOT points, landing safely and ending the event.
FF MVCP - MOST VALUABLE COMMUNITY PILOT
The pilot that earned the most community points at the end of Flight Fest Wins 10 fun points and the runner up earns 3. This represents the respect and dedication these hobbyists add to the community helping to provide material to expand the hobby and for the rest of the community to be inspired by.
FF OPTIONAL RULES:
STAND-ALONE EVENT
Each player selects a pilot, is dealt 3 cards from the AIRCRAFT DECK. Each pilot ROLLS for their BUILD/MAIDEN SKILL, FLY SKILL and COMMUNITY POINTs. Now you’re ready to begin FliteFest.
Basic Rules and FliteFest Beta rules:
https://1drv.ms/b/s!AjxBIDcZO2otgRv9CraoehNmBlN_