Yeah, a lot of people seem to be exuberantly 'claiming' planes, but this is meant to be inclusive to create both the most participation, and the most variety of learning & solutions. From the 1st post guidelines, number ten addresses this:
10. Participants may submit more than one entry, and multiple entries for the same design from different participants are acceptable.
No two people working on the same plane are going to do everything the same - and in those differences (and friendly competition) we'll all benefit as a community. People will chose different scales for the same model, or folding vs. formers construction methods, or simplistic vs. highly detailed, etc. I learned that watching the four different builders and pilots just following the same set of plans I released for the Caudron C.460 in the last challenge - everyone brought new ideas and techniques and we all benefited.
So 'claim' on - but be aware that claim jumping is both allowed and encouraged. And it'll make you step up your game even more.
If we get 10 fully finished designs that meet criteria for scoring, that would be awesome. If we get 100, I'll be over the moon!! And recruiting a whole lot more scoring panel members too!
And yes, all planes intended for WW2 use - including military transport - which was practically everything in that time period - if someone thought of using it to carry soldiers or equipment and it wasn't used in combat - and you can find that documented somehow (we'll even count wikipedia for this
) it meets that criteria.
On the scoring complexity, I like the idea - but I'm not sure if I'd rate the higher number of pieces/detail as higher score or lower score. There is a lot of advantage in simplicity of build in enabling others to use the plans to have good results. There is also a lot that can be done with additional pieces to really get complex shapes to turn out right - and it's necessary in some building methods. Maybe there's another way we can look at complexity? Thoughts?