What you're touching on is something I haven't talked about yet. So I'd like to dig in a little to talk about the flight behavior you're describing.
Ever since I started playing around with higher performance foam airplanes there was something very annoying that I noticed about ALL of them.
They all climb or
balloon, some dramatically, at high speeds. This is seen in
every FT plane, and most of my designs, even the speed planes.
I hate this tendency.
The nnChipmunk v2 was my first real attempt to combat this behavior. I've waited until this latest design to try and 'fix' this issue mainly because I didn't fully understand the problem.
A plane that dramatically rises under different throttle settings is a sign of bad engineering, in my opinion. The goal here is to design a plane that feels and performs the same throughout its speed envelope. In a model plane this can be challenging since this envelope can cover such a huge range. Also the size of the plane plays a large roll here as well.
Some of the factors in how a plane will perform at a given throttle setting include:
-Airfoil
-Angle of attach on wing
-Angle of attach on hstab
-Thrust angle
-Size of plane
-Presence/degree of washout
-Trim
The bolded items are ones I have played around with in previous design to combat ballooning.
AIRFOIL
The airfoil design of FT planes is the main reason they all have such awful ballooning tendencies. They are flat bottom airfoils with relatively thick camber. This creates a high lift wing which tendencies are exponentially seen as speed increases. Another thing to note is that FT planes all have 0 incidence surfaces.
I've been playing around with airfoil in my last few designs, each one has had a different airfoil. I've been attempting to craft a wing that has enough lift for our scale yet perform really well at high speed.
For my v3 speedwing (which the v2 chip has) I am using a new airfoil that is based off a Clark Y. Its thickness, camber height, etc etc all were designed to try and produce a high speed, medium lift airfoil. Something that's good at all speed/throttle settings but with a slant toward speed. My designs aren't the fastest planes possible, but they sure have a wide speed envelope and cater to a wide audience.
THRUST ANGLE
This is the easiest way to mask the ballooning behavior and it's one I used with my Sonic Series nnP-39. I love this design but it balloons something terrible at the small scale. The 1000mm full size version nnP-39 doesn't have this issue as severely so this was lesson for me on how scale impacts behavior. I plan to revisit this design and fix this issue at some point.
The issue with using thrust angle is that at slow speeds the motor can overpower the planes natural trajectory because not enough air is moving over the wings. This leaves you with a plane that will pitch down on launch until it gets up to speed. Using thrust angle simply
sets level flight at a given speed, but doesn't do anything to fix level flight overall.
TRIM
The
on the fly adjustment of trim is one that's been used by many to correct ballooning without even realizing it. The flight impact here is similar to thrust angle except you don't get the overpower tendencies. So while it might drive a little on launch, it's not nearly as apparent as thrust angle induced dive. Others will set trim settings based on throttle input. The trade off here (at least I have noticed) is that you get a higher drag penalty. This will ultimately slow you down and rob you of hitting potential top speed.
SIZE OF PLANE
This is where airfoil kinda meets reality in most cases. A given airfoil will perform differently at different sizes. I don't know the math behind all this but I'm sure there is a some complicated equation to explain how all this works.
From my experience I've learned that the camber height of an airfoil matters a lot as you scale the wing size. I think this is something you're seeing with the enlarged v2. Though I don't think this is the main issue, I'll explain why.
For the nnChipmunk v2 I did something new. I didn't just change the airfoil, I changed the angle of attach of the wing. It actually sits at negative incidence. This is why you had to add extra up trim and ultimately 2deg adjustment on the hstab. At the 1100mm size the issues you've described are present, but not nearly as noticeable. The measurements I used were based around the design of a 1100mm size plane, not a 2200mm. What you're seeing with the sink on idle is the result of the angle of attack of the wing.
What I was hoping to achieve was a plane that needed minimal trim, little dive tendencies, and level flight at high speeds. While I feel I've gotten closer to this goal with the v2, I'm still not quite there yet. The v2 has a gradual dive on launch that requires some up trim but it doesn't balloon between 30-120 mph.
This will be something I continue to tweak and adjust as a I release future designs